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This study explores free-riding and mobility in modern societies through an agent-based simulation focusing on the evolution of cooperation and strategies matching. It investigates the effects of mobility on the free-rider problem and the evolution of cooperation when goods have externalities. The simulation involves agent-based modeling in Java, analyzing the impact of mobility cost on cooperation strategies, such as Moving TFT, Fixed TFT, Moving All D, and Fixed All D. The study aims to understand how mobility influences cooperation dynamics and the outcomes of different cooperation strategies in the presence of free riders. Through multiple simulations and game iterations, the study reveals insights on cooperation evolution, the role of defection, and the importance of strategy matching for successful cooperation in diverse settings.
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Exit for Cooperation--A Simulation Study-- Yuhsuke Koyama (Tokyo Tech) Hirokuni Ooura (Teikyo) Jun Kobayashi (Chicago) August 15, 2004 ASA, San Francisco
OVERVIEW • Free-riding and Mobility? • Simulation, Agent-Based • EVOLUTION of Cooperation • MATCHING among Strategies
QUESTION • Modern Societies... MOBILITY • Turnover, Divorce, Moving, Immigration • Globalization, Internet • Effects of MOBILITY on FREE-RIDER PROBLEM? • EVOLUTION of Cooperation???
FREE-RIDER PROBLEM • When Goods have Externality • Promise, Donation • Teamwork, Social Movement • RATIONAL to FREE-RIDE • but EFFICIENT to COOPERATE
OUT-FOR-TAT (Hayashi) • Simulation, 2-person game • “EXITING” is Effective as Revenge if Mobility Cost is HIGH • MULTIPLE-PERSON Games? Free-rider Cooperator
Introduction Method Result
SIMULATION • AGENT-BASED, JAVA • SHARE Change of 4 Strategies • MOVING TFT (MT) • FIXED TFT (FT) • MOVING ALL D (MD) • FIXED ALL D (FD) (Move to Most Profitable, Largest) • Cooperators can REJECT??? Cooperator
GAME • 100 Agents • Each with 1 of 4 Strategies • Randomly Assigned to 10 Groups • Free-rider Problem x 5 rounds -> Exit Option • Free-rider Problem x 5 rounds -> Exit Option • (repeated till 20 Exit Options) 100
A B ... J Free-rider Problem Exit Option
FREE-RIDER PROBLEM • Resource $4 • PROVIDE or NOT • Pooled Resources DOUBLED • EQUALLY Distributed in Group • u (Provide) = 8 • u (Not) = 8 + 4 # Providers Group Size # Providers -1 Group Size
EVOLUTION • SHARE CHANGE after Game • Proportional to PAYOFF x SHARE • Mobility Cost = $1 • Repeat 100 Games • 3 Possible OUTCOMES • ALL Cooperators • ALL Defectors • Draw (Otherwise)
WINS and LOSSES • # Strategies = Multiples of 5 • All Initial Distributions = 1,771 • 30 Iterations for Each Distribution • “WIN” if Cooperators Dominate 21 • “LOSS” if 10 Iterations (H0: Even, p<.05, Two-sided Test)
FOCUS • Defectors Reject Cooperators • Many Cooperators+Few Defectors • Initial Distributions -> WINS??? Fixed Defector Moving TFT Fixed TFT Moving Defector
Introduction Method Result
0 and 5 FIXED DEFECTORS Fixed Defector MT FT Moving Defector WIN LOSS
10, 15, 20 FIXED DEFECTORS FT 0 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 0 30 30 28 30 29 30 28 29 30 28 29 25 28 22 27 26 18 10 1 22 21 16 11 16 16 11 8 14 11 6 11 12 11 12 8 8 2 14 9 10 6 13 11 6 7 4 3 6 5 3 7 3 4 5 MD 3 7 7 8 6 6 3 5 4 4 1 2 3 5 1 3 2 4 4 2 4 4 1 4 1 2 2 1 0 2 3 2 4 2 5 2 5 4 0 1 4 2 1 1 1 0 3 0 7 3 1 1 3 0 MD 0 24 25 24 21 24 27 23 20 24 26 25 19 15 15 10 10 4 Fixed Defector MT FT Moving Defector
1. EVOLUTION of COOPERAITON • Cooperators can REJECT (Blue) • If FEW Defectors • Even with MOBILITY • Up to about 15 Defectors • b/c 10 Groups
2. MATCHING • Cooperators Refuse TOGETHER Fixed Defector Moving TFT Fixed TFT Moving Defector
SUMMARY • 1. Evolution of Cooperation Even with Mobility • 2. MATCHING matters • More STRATEGIES? • More MOBILITY COSTS? • Compare with Experiment, Survey