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Quiz 1 Review- Comic Book Art. Unit 1- Introduction to Comics. 4 Types of Comics. Single-panel Comic A stand-alone cartoon, usually intended to provoke laughter, often called a “gag comic” (traditionally found in a newspaper or magazine). Comic Strip
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4 Types of Comics • Single-panel Comic A stand-alone cartoon, usually intended to provoke laughter, often called a “gag comic” (traditionally found in a newspaper or magazine). • Comic Strip A usually humorous narrative sequence of cartoon panels (traditionally found in a newspaper or magazine).
4 Types of Comics • Comic Book A magazine with one or more comic strips, often with a sustained narrative • Graphic Novel Similar structure to a comic book, but stories are more mature in nature
Comic Genres • Genre- A category of artistic composition, as in music or literature, characterized by similarities in form, style, or subject matter
Thumbnail Sketches • Small, unfinished sketches used to develop an idea
Character Profile • A general outline that helps build your character’s personality • What information might it include? Name, age, height, hobbies, etc.
Correct Facial Proportions • Head Shape- • Like an up-side-down egg • Eyes- • Halfway down the head • Nose- • Halfway between eyes and chin • Mouth- • Halfway between nose and chin • Ears- • Between eyes and nose • Neck- • Starts where ears end
3 Views of the Face • Front View ¾ View Profile View
Facial Expressions • Eyes- most important feature to alter • Mouth- almost as important as the eyes • All features can be exaggerated • When you change one facial feature, if will effect the others! • When trying to draw different expressions, look in a mirror or use a reference image
Manga vs. Western Features • Manga = larger eyes, pointier chins • Manga Western
Character Portrait • An illustration of your character from the shoulders-up, showing at least part of the face
Correct Body Proportions • Definition of “Proportion”- part of the object compared to its whole (its general shape or form) • Average adult human = 8 heads tall • All body features have certain proportions • You can exaggerate proportions in cartooning
Spine-Mannequin Technique • Helps the artist maintain accurate scale and proportion while creating body mass • Draw the spine (stick figure) then add the mannequin (shapes to build mass)
Foreshortening • When the body isn’t standing at attention, limbs may look shorter than they would actually appear in real life and should be drawn as such
Historical Timeline of Fashion • Ancient Times (Egypt, Greece, Rome)- Clothing was loose and flowing with lots of draping and minimal ornamentation
Historical Timeline of Fashion • Byzantines, Middle Ages- Heavier clothing; ruffles, capes; more detail
Historical Timeline of Fashion • 15 – 19th Centuries- Elaborate styles; lavish materials powdered wigs; huge, flowing gowns; pants
Historical Timeline of Fashion • Modern Day- Depends on the decade; much less clothing!
Historical Timeline of Fashion • Superhero Fashion- Bright colors; shiny; symbols and letters; capes • Japanese Streetwear-Neon colors; cartoonish style; includes schoolgirl costumes
Fabric Folds • Every time the body moves, the clothing changes. Folds constantly morph, so there is not one correct way to draw a shirt or a sleeve. The form underneath makes the folds.
Model Sheet • A representation of your character showing costuming and body design from different angles (front, profile or ¾ view, back)
Micron Pens • Fine point drawing and illustration pens that provide the archival quality of Pigma ink • Different numbers = different tip thicknesses • 01 (thin), 03 (medium), 05 (thick)
Prismacolor Markers • Double-ended illustration markers that have an advanced dye-based alcohol ink formulation • Use quick, even, and light strokes, and don’t press too hard • Leave white space on paper for highlights • Layer marks on top of one-another • Colorless Blender- • used to soften the edge between two different colors
Bristol Board • Heavy, high-quality paper used for illustrating • Smooth texture allows markers to blend easily
Panel Shot Styles • Ways of laying out a panel creatively • From Comic Strip HW Assignment • Close-up • Extreme Close-up • Medium Shot • Long Shot • Split-Screen • Dutch Tilt
6 Transitions • Strategies for transitioning between panels • From Jack & Jill HW Assignment