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Join instructor Beth Gallaway in this engaging Infopeople Workshop exploring the role of video games in libraries. Learn how games can enrich library services, promote literacy, and meet the developmental needs of adolescents. The workshop covers defining games, creating gamer-friendly environments, and implementing game programs. Discover why games are not just entertainment, but also vital tools for social interaction, creativity, and learning. Visit infopeople.org for more details and resources.
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Get Your Game On: Video Gaming @ the Library Instructor: Beth Gallaway informationgoddess29@gmail.com An Infopeople Workshop Winter 2007
This Workshop Is Brought to You By the Infopeople Project Infopeople is a federally-funded grant project supported by the California State Library. It provides a wide variety of training to California libraries. Infopeople workshops are offered around the state and are open registration on a first-come, first-served basis. For a complete list of workshops, and for other information about the project, go to the Infopeople website at infopeople.org.
Workshop Overview • Defining games • Benefits of games… at the library! • Defining the gamer • Creating the gamer friendly library • Collecting games • Game programs • Let’s play some games!
What is a Game? GAME: activity engaged in for diversion or amusement; synonym: see FUN VIDEO GAME: an electronic game played by means of images on a video screen and often emphasizing fast action Merriam-Webster Online. http://www.m-w.com
Game Components • Console/Playing Device • PC, Xbox, Playstation, Nintendo • Screen or Monitor • Controller • mouse, joystick, keyboard, peripheral device • Power Source • Game • CD-Rom, cartridge, digital
Xbox Playstation Nintendo PC Game Play Devices
Game Controllers • Keyboard • Mouse • Mat • Guitar • Steering Wheel • Drum • Joystick • Camera • Controllers
Game Screens • Monitor • Television • Projector/Screen
Ways to Play Video Games • At an Arcade • On a PC or Mac • On a Plug ‘n’ Play Device • On a Mobile Device • On a Handheld Device • On a Console
Plug ‘n’ Play • Plugs into your TV • Play begins immediately
PC/Mac Gaming • Computer with a hard drive • PC or Mac Platform
Handheld Gaming Devices • 32% of households own a handheld device that plays games
Mobile Gaming Devices • Mobile gaming is expected to quadruple to 11.2 billion by 2010
Why Games at the Library?Games … • Are just like books, they are just another new format • Are the medium of choice for the millennial generation • Meet developmental needs of teens • Build adolescents developmental assets • Are literary • Reinforce new literacy's
Gaming = literacy • Environmental print • signage • labels • maps • Reading about the game • instructions • walkthroughs • Writing about the game • forums • websites • Chat: • “WTS, Mageweave cloth, 15g”
Gaming Meets Developmental Needs of Young Adolescents • Positive social interaction with adults & peers • Structure and clear limits • Physical activity • Creative expression • Competence and achievement • Meaningful participation in families, school, communities • Opportunities for self-definition NMSA. NMSA Research Summaries. Young Adolescents Developmental Needs (1996)http://www.nmsa.org/Research/ResearchSummaries/Summary5/tabid/257/Default.aspx
Gaming Builds Developmental Assets of Adolescents • Support • Empowerment • Boundaries & Expectations • Constructive Use of Time • Commitment to Learning • Positive Values • Social Competencies • Positive Identity The Search Institute. http://www.search-institute.org
Social Competitive Wired Self-aware Always On Heroic Multi-taskers Global Collaborative Risk Takers Does This Sound Like Any Gamers You Know? Beck, John and Mitchell Wade. Got Game: How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004.
Learning Principles in Games* • Risk –taking in a “safe” environment • Rewards practice • Use of affinity groups • Probing cycles • Situated meaning • Self-knowledge • Identity formation *** Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. Palgrave McMillan, 2003
Gaming Reinforces New Literacies • Exposing knowledge • Employing information • Expressing ideas compellingly • Ethics on the Internet Warlick, David. ”The New Literacies.” Scholastic Administrator. Mar-Apr2005 http://www.scholastic.com/administrator/marapr05/articles.asp?article=newlit
1. Exposing Knowledge • Find information • Understand and explain found information regardless of its format • Evaluate information • Organize information
2. Employing Information • Computation • Measurement • Analysis • Application
Lemonade Stand • Estimating • Basic arithmetic • Averages • Statistics
3. Expressing Ideas Compellingly • Mechanics matter • Creativity & efficiency highly rated • Text, images, audio, and video are used to express ideas in many digital formats
Ways Gamers Express Ideas Compellingly • Fan Fiction • Machinima • Web Comics • Fan Forums • Clan Websites
Ethics on the Internet • Modding – recreating game content • FanFic – writing stories about characters created/owner by someone else • Machina – films/videos created through recording video game play
How Can Libraries Serve Gamers? • Use games to do readers advisory • Be a strategy guide • Embrace your inner technogeek • Be flexible … embrace change! • Immerse yourself in pop culture … especially video game culture • Try some games!
1. Reader’s Advisory to Gamers INSTEAD OF: • What authors do you like to read? • What are the last 3 books you read and enjoyed? • What did you like about them? ASK: • What movies do you like? • What TV shows do you watch? • What games do you play?
Roleplaying/MMORPG Games • Games: • Everquest • Runescape • World of Warcraft • Dark Age of Camelot • Ultima • Characteristics • epic fantasy setting • good vs. evil theme • Suggest?
Simulations • Games: • The Sims • The Urbz • Characteristics: • Character driven • Suggest?
Historical Sim Games • Games: • Civilization • Caesar • Age of Empires • Oregon Trail • America’s Army • Characteristics • Simulation elements • Historical setting • Alternative history possibility • Suggest?
Strategy & Puzzle Games • Games: • Myst • Tetris • Bejeweled • Where in the World is Carmen San Diego? • Characteristics: • Problem to solve • Logic, math, reasoning • Suggest?
First Person Shooters (FPS) • Games: • Doom • Quake • Halo • Characteristics • Warfare • Strategy • Violent • Suggest?
Japanese/Manga tie-in • Games: • Katamari Damacy • Final Fantasy • Dragonball Z • Pokemon • Characteristics • Anime style • Japanese culture • Suggest?
Sports Games • Games: • Madden Football • NBA Street • Need for Speed • Tiger Woods • Golf • Characteristics • Sports theme • Competition • Suggest?
Superhero Games • Games: • Spider-Man • Fantastic Four • City of Heros • Characteristics • Heroes/villains setting • Good vs. evil theme • Film tie-ins • Suggest?
Don’t Forget Print Resources for Gamers • Magazines • Strategy guides • Nonfiction about gaming • Fiction with gaming as a plot or subplot
2. Be a Strategy Guide -- Not an Information Maven • Don’t be a level boss • Show, don’t tell • Make it interactive • Get them started with a free-for-all • Ask for a demo of expertise • Be open-minded
3. Embrace Your Inner Technogeek • Upgrade • Get a screen name • You can’t break it • Pilot projects • Read tech news
4. Be Flexible… Embrace Change! • Change the space • Flexible furnishings • Say yes • Go meta • Customize • Change yourself
5. Immerse Yourself in Pop Culture… • Pop Culture • Hot High Tech • Crossovers
… Especially Video Game Culture • Watch Red Vs. Blue • Read Penny Acade • Read PvP • Set a Google Alert • Subscribe to a gaming podcast or blog • Skim gaming magazines • Pay attention to gaming around you in public spaces
More Ways to Immerse! • Join the LibGaming Google Group • Email discussion for gaming in libraries • Game On! Video Games in Libraries blog • Blog about gaming news of interest to libraries • Join YALSA and the Teen Gaming Interest Group • YALSA interest group dedicated to gaming • Celebrate Teen Tech Week • Annual celebration of teens + technology in libraries, March 4-10, 2007
On the Internet On a Console 6. Try Some Games
Collection Management • Storage depends on: • format • staff • space • budget • Theft • start with programs • start small • Troubleshooting • replacement/repair
Theft • Choose secure storage • Build community • Examine circulation policies
Secure Storage • Kwik Cases • Locking Caps • Locking Security Straps
Troubleshooting • Clearly label format • Collections are self weeding collection • Games can be cleaned with rubbing alcohol • Scratches can be removed with cleaning devices for use with CDs & DVDs
Best Practices: Collections in CA • Rockridge Branch, Oakland Public Library • Ages 13-18 year olds • PS2 games • Limit of 2 games per patron. • No holds and no renewals. • 7 day free checkout • $1/day late fee • $50 / replacement fee • Genres: sports, adventure, racing, fighting, and shooters.