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Mark Claypool's MQP Projects delve into the intricacies of networked gaming, focusing on latency, buffer sizing, and thin-client game architectures. This work analyzes the impact of these factors on game performance and player experience. Notably, the League Crawler serves as a case study to illustrate the challenges of streaming data in gaming environments. For inquiries or further information, reach out via email at claypool@cs.wpi.edu or visit the project website.
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Mark Claypool’s MQP Projects Network Games http://www.cs.wpi.edu/~claypool
Projects Latency and Games Thin-Client Games Buffer Sizing League Crawler Streaming Tracker
Questions? http://www.cs.wpi.edu/~claypool claypool@cs.wpi.edu