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Providing Learning in Social Networks

Providing Learning in Social Networks. Stephen Downes April 16, 2009. 1. Context. Context. Games & Simulations. Games and simulations are terrific. Context. Games & Simulations. Benefits: they create environments and are therefore immersive and stimulating. Context.

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Providing Learning in Social Networks

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  1. Providing Learning in Social Networks Stephen Downes April 16, 2009

  2. 1. Context Context

  3. Games & Simulations • Games and simulations are terrific Context

  4. Games & Simulations • Benefits: they create environments and are therefore immersive and stimulating Context

  5. Games & Simulations • We need to situate games and simulations within the wider context Context

  6. Games & Simulations • However, they need to be planned and designed in advance Context

  7. Unknown Unknowns • Jollymore: we educate for the unknowns Context

  8. Unknown Unknowns • Haines: we need to understand what makes people tick these days Context

  9. Learning Networks • Partially, the idea is to distribute, to make decisions in the field Context

  10. Learning Networks • But critically, the idea is to create a learning system that learns Context

  11. Learning Networks • Because, often, we don’t know what we want to teach Context

  12. Company Command • Knowledge exists in the minds of the members or participants Context

  13. Company Command • The need for content and support emerges form the conversations Context

  14. Drupal • Is an open source content management system Context Context

  15. Drupal • Supports individual accounts, pages, conversations, and much more

  16. E-Learning 2.0 • Is the application of social networking and web-based software to learning http://www.ukp.tu-darmstadt.de/home/e-nlp/ Context

  17. E-Learning 2.0 • Represents a gradual shift to decentralization and linking between members http://www.cre-elearning.tu-darmstadt.de/ Context

  18. Elgg • Combines content management and social networking http://www.httpartist.com/beta/resources/66-webmaster-resources/ 1419-free-tools-to-create-your-own-social-network-facebook-like.htm l Context

  19. Elgg • Enables content import / export http://www.elggvoices.com/example/features.php Context

  20. 2. Current Current

  21. The Complex Internet Environment • Not just destination websites and communities (not the Net.Gain model) Current http://www.expresswayauthority.com/Corporate/links/

  22. The Complex Internet Environment • Not the web services (choreographed) model either Current http://www.developer.com/services/article.php/1550461

  23. The Complex Internet Environment • People have multiple ‘home pages’ - blogs, Twitter, YouTube, Flickr… Current

  24. Connectivism Course • Model: open, distributed online course Current

  25. Connectivism Course • 2200 students participated in fall 2008 Current

  26. Connectivism Course • Participants essentially created a network Current

  27. gRSShopper • Software support for CCK08, OLDaily Current

  28. gRSShopper • Prototype Personal Learning Environment as a centre for learning Current

  29. gRSShopper • Also useful as a teaching platform Current

  30. gRSShopper • Content aggregation and organization Current

  31. Notes on Evaluation • Evaluation of competence, contribution, and not memory http://www.mosaic-net-intl.ca/pehaiti15.shtml Current

  32. Notes on Evaluation • Distributed Evaluation http://www.cedis.fu-berlin.de/projekte/media_projekte/dc_bild.jpg Current

  33. 3. Future Future

  34. Serialized Feeds • Purpose - to simplify content submission to distributed courses Future

  35. Serialized Feeds • Method: predefined and times content releases into email and RSS content stream Future

  36. PLE • Upcoming NRC development project Future

  37. PLE • Major stages: aggregate, remix, repurpose, feed forward Future

  38. PLE • Creates a learning network and not merely a management system Future

  39. A World of Objects • The point where PLEs and Envrionments meet Future

  40. A World of Objects • The original idea from mudlibs - object orientation, inheritance Future

  41. State Based Learning Design • The old theory - learning objects just static content, organized as though it were a book or manual http://www.irrodl.org/index.php/irrodl/article/viewArticle/609/1166 Future

  42. State Based Learning Design • The new theory - learning objects are (a) words in a conversation (b) entities in an environment http://www.simskill.com/assets/screenGrabs.jpg Future

  43. Openness • The question of security always arises Future Future

  44. Openness • My belief: walls do not create security

  45. Openness • Security systems create a point of weakness - security is robustness even when secrecy is breached Future

  46. Stephen Downes • http://www.downes.ca Author

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