SlideServe
Menu
Préférences
© SlideServe · v2026

Mastering 3D Modeling with Milkshape: Techniques for Beginners

davis avatar
23 diapositives · 397 Views · Aug 20, 2014

Dive into the world of 3D modeling with Milkshape in Chapter 13 of "3D Game Programming All-in-One" by Kenneth C. Finney. This chapter covers essential techniques for modeling, including navigating the Milkshape GUI, working with viewports, and utilizing the modeling toolbox. Learn how to create basic shapes, apply materials, and export models to various formats like Wavefront .obj. Explore advanced topics like UV unwrapping and integrating with UVMapper for enhanced textures. Unlock your creative potential in 3D design with practical labs that guide you step-by-step.

Mastering 3D Modeling with Milkshape: Techniques for Beginners - slide 1
01 / 23Mastering 3D Modeling with Milkshape: Techniques for Beginners
1 / 17

Télécharger la présentation

Mastering 3D Modeling with Milkshape: Techniques for Beginners
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. 3D Game Programming All in One • By Kenneth C. Finney

  2. Chapter 13Modeling with Milkshape

  3. Modeling with Milkshape • Milkshape 3D • Low-cost 3D modeling tool • Supports plug-ins for importing and exporting models • Continual evolution of software adds new features

  4. Modeling with Milkshape • Milkshape GUI • A window contains the program • The program contains frames • One frame contains viewports which display views • A view shows an object or scene from a particular angle • Another frame contains the modeling toolbox

  5. Modeling with Milkshape • Milkshape GUI • Upper-Left Viewport : Front View • Upper-Right Viewport : Right View • Lower-Right Viewport : 3D View • Lower-Left Viewport : Top View

  6. Modeling with Milkshape • Milkshape GUI • Toolbox tabs: • Model tab • Groups tab • Materials tab • (Joints tab missing from book illustration)

  7. Modeling with Milkshape • Navigating in Views • To move around in wire-frame views, click-drag the cursor while holding the Control key • To zoom in or out, click-drag with the Shift key (except in Select mode) • Use mouse wheel to zoom also

  8. Modeling with Milkshape • View Scale & Orientation • In the front view: • X-axis: positive going up • Y-axis: positive to the right • Z-axis: positive to the front • Right-handed coordinate system

  9. Modeling with Milkshape • View Scale & Orientation • Become familiar with model scale and axis orientation and how they relate to in-game appearance • Calibrate your model scene scale • The Left Viewport in Milkshape is used as the Right View in Torque

  10. Modeling with Milkshape • Lab 3:The Soup Can Revisited • Work with a simple shape primitive—a cylinder • Assign a material • Export as a Wavefront obj file to unwrap

  11. Modeling with Milkshape • UV Unwrapping • UVMapper is used to work with exported can • Refer to Chapter 9 for more discussion of UV Unwrapping

  12. Modeling with Milkshape • Lab 4:UVMapper • Learn to use obj model exported from Milkshape • See how to generate unwrapped layout template for pre-existing skin • Learn to export new unwrapped version of model as obj file • Learn how to import obj file into Milkshape

  13. Modeling with Milkshape • Lab 5:Enhancing the Soup Can • Practice modifying a Milkshape model • Alter the Soup Can to have an opened lid • Practice exporting a Milkshape model with the ms2dtsExporter

  14. Modeling with Milkshape • Menus • File • Save, open, import, & export files • Edit • Select, duplicate, undo, redo, hide, unhide • Vertex • Vertex snapping, welding, mirroring, modify vertices

  15. Modeling with Milkshape • Menus • Face • Reverse, divide, smoothing, winding • Animate • Set, delete, copy, paste keyframes • Tools • Access plugins and user tools • Window • Window selection, display adjustment

  16. Modeling with Milkshape • Toolbox • Model tab • Create and modify vertices, faces, cylinders, spheres, and boxes • Groups tab • Organize polygons visually or logically

  17. Modeling with Milkshape • Toolbox • Materials tab • Create and modify materials using textures • Joints tab • Select and assign joints for skeletons

  18. Modeling with Milkshape • Preferences • Viewport tab • Adjust viewport settings • Misc tab • Adjust animation, joint, & autosave settings

  19. Modeling with Milkshape • UVMapper • File Menu • Edit Menu • Help Menu

  20. Modeling with Milkshape • UVMapper • File Menu • Load models • Import UV coordinate data • Save models • Export UV coordinates

  21. Modeling with Milkshape • UVMapper • Edit menu • Adjust settings • Vertex tools • Select and Assign to groups • Rotate • Create UV Maps

  22. Modeling with Milkshape • UVMapper • Help menu • Obtain stats about model • Hotkey help

  23. Summary • Milkshape is well-featured shareware modeling tool • Pay attention to side view variation between Milkshape and Torque • Calibrate model scale when starting • Use plug-ins for more features • UVMapper integrates with Milkshape via .obj files