1 / 13

Motion Doodles : An Interface for Sketching Character Motion

Motion Doodles : An Interface for Sketching Character Motion. Outline. Introduction Contributions Character Sketching Motion Sketching Conclusion. Introduction. Interactive animation system Draw simple character –Body , head , arms , legs , feet Easy “draw” motion

davis
Télécharger la présentation

Motion Doodles : An Interface for Sketching Character Motion

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Motion Doodles : An Interface for Sketching Character Motion

  2. Outline • Introduction • Contributions • Character Sketching • Motion Sketching • Conclusion

  3. Introduction • Interactive animation system • Draw simple character –Body , head , arms , legs , feet • Easy “draw” motion • Gestures are highly visual in nature

  4. Contribution • Design a set of continuous gestures for sketching –Motions , locations , timing –Put onto variety of display device • Easy to sketch a 2D character and then draw a variety of animated motion

  5. Character Sketching • Assumptions –7 links : head , torso , upper arm , lower arm , upper leg , lower leg , foot –Each link is one continuous stroke –Draw links in any order , links can intersect –Surface detail : thumb , pot-belly , nose

  6. 7 sketched links →Compute major and minor axes → OBB (Oriented bounding box) → Compute joint location → Compute skeleton

  7. Motion Sketching • Motion sketching needs: –Type of Motion –Spatial location of Motion –Extent of Motion –Timing of Motion • Cursive gesture

  8. Gesture vocabulary design principles • Gesture should be cursive • Limited number easy-to-draw gestures • Allow forwards or backwards • Similar motion , similar gesture • Allow for the generation of stylistic variations

  9. Sketch Segmentation • 3 stages 1.Tokenization stage –Produce a corresponding list of token 2.Parsing stage –Identify the set of admissible gestures 3.Identification stage –Identify the specific motions to be generated

  10. Conclusion • Highly-accessible means for users to create a certain class of character animations • User rapidly learned the gesture vocabulary and enjoy it

  11. End Thank you for listening

More Related