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Usability Testing Plan for "Year of Eden - The Puzzle Game

This testing plan focuses on the first impressions of the game and its playability for beginners. The test group consisted of individuals between the ages of 18-30, with varying levels of technical background. The results showed that the game was not particularly engaging for the test persons. Recommendations for improvement include clearer instructions and the addition of extra bonus points or levels.

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Usability Testing Plan for "Year of Eden - The Puzzle Game

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  1. TeamMaKeWa (Matti, Keino & Wasihun) Usability testing plan for the game ”Year of Eden – The Puzzle Game” created by Bellegames Ltd. School of Business and Information Management Oulu University of Applied Sciences

  2. Team members • Matti Honkala k7homa00@students.oamk.fi • Eliud Keino k7keel00@students.oamk.fi • WasihunEshetu k0bewa00@students.oamk.fi

  3. Test description from the test plan • We are testing generally the first impressions the game gives to people who hasn’t been playing the game before. • And also how playable the game is at first time, and how helpful the instructions are for beginners. • From the test plan: The age should be between 18-30 years and also we should point out the player’s technical background, if it makes any difference or not

  4. Test group • The age distribution average was 22,6 years • 10 of test persons were male and 4 females

  5. Scores • Try 1 • With 14 test persons the average points were around 3339 points • Try 2 • ~4637 points • Try 3 • ~3957 points • Conclusion might be that test persons were not that eager of playing the game more than twice

  6. Test persons technical background • 35 % of our test persons have been playing flash games more than 9 years • 15 % of our test persons have been playing flash games 6-9 years • 50 per cent have been playing flash games less than 3 years

  7. Facebook-gaming history of test persons • 28 per cent plays facebook-games once in a month –basis • 35 per cent once in a week • 14 per cent once in a day • 21 per cent have not ever played facebook-games at all

  8. Evaluation • Were the instructionshelpful: • 9 out of 14 thought the instructionswerehelpful and 5 didn’tfindthemhelpfulordidn’tusethem at all • Althoughitbecameobviousthat the instructionsshouldbeseenalsowhen the game is beingpaused • Question : howdidyoulike the graphics of the game? (1-5) • ~3,4 points

  9. Evaluation • How helpful were the instructions? (1-5) • ~3 points • How did you like the moving menu of the game? • ~3,6 point

  10. Evaluation • 10 out of 14 would change something with the game e.g. instructions, colors (how the colors can be distinguished) • 4 out of 14 would not change anything with the game • Everyone wanted to have some extra bonus points or different levels with the game, and also the possibility to combine diagonal lines also

  11. Observation • Frustration • 1,5 points (0-5) • Willingness and enjoyability • 3,1 points (0-5) • How easy it was to learn how to play the game • 3,6 points (0-5) • 4 out of 14 players experienced the game as easy, 3 great, 4 as basic for this kind of game and 1 as irritating and 2 as challenging

  12. Amesegnalew!Kiitos!Thank You!Shukrani!

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