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Titor's Equilibrium: A First-Person Shooter Adventure in a VR-like Arena

Titor’s Equilibrium is an innovative first-person shooter developed by a close-knit team of Alessandro Rigazzi, Gioacchino Noris, and Marino Alge. Set in a high-tech VR-like arena modeled after an old IBM 5100 computer, the game features robust rigid body simulation with various 2-player modes. Players can utilize unique powers, interact with environment elements, and create new objects, enriching the gameplay experience. The project is currently in development, with a strong focus on graphics and level design, using a custom physics engine.

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Titor's Equilibrium: A First-Person Shooter Adventure in a VR-like Arena

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  1. Titor’s Equilibrium Presented by Alessandro Rigazzi Gioacchino NorisMarino Alge

  2. The Team • Very close-knit group, we already worked together for other classes • Members and roles: • Marino: programming • Chino: graphics • Riga: gameplay

  3. Game Overview • First person “shooter” • Based on rigid body simulation • Focused on many 2-players modes with different goals

  4. The Setting • Based on the story of John Titor • Hi tech VR-like arena inside an old IBM 5100 computer

  5. The Gameplay • Players can interact with the environment (arena, spheres, boxes, …) • through powers (like jedi powers) • creating new objects • setting joints between objects • Characters have two possible states • ghost • linked to an object

  6. Powers and Effects

  7. The Physics • Based on the physical engine we already developed: Chuck Box • Most of the work will be to port it from C++ to C# • Demo!

  8. Current Status • Marino: working on the project structure • Chino: defining the graphics engine structure • Riga: designing levels and game modes

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