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ABREVIATED TOUCH RUGBY PLAYING LAWS

ABREVIATED TOUCH RUGBY PLAYING LAWS. FIELD OF PLAY. The field of play is 70m X 50m with touchdown zones (in-goal areas) of 5-10m in depth. Duration. The duration of the game consists of two 20 minute halves. Playing periods are split by a one minute half time break. Players and Substitutions.

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ABREVIATED TOUCH RUGBY PLAYING LAWS

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  1. ABREVIATED TOUCH RUGBY PLAYING LAWS

  2. FIELD OF PLAY • The field of play is 70m X 50m with touchdown zones (in-goal areas) of 5-10m in depth.

  3. Duration • The duration of the game consists of two 20 minute halves. • Playing periods are split by a one minute half time break

  4. Players and Substitutions • Six players are allowed on the field at any one time with any amount of reserves on the sideline, • Reserves can be continually substituted at any time from the interchange box, • Substituting players must tag each other beyond the sideline

  5. Scoring • A try is scored by grounding the ball on or over the tryline. • A try is worth one point in men’s, women’s and mixed leagues

  6. Starts and Re-starts • Each half is started with a tap at the centre of the playing field. This is performed by touching the ball on the ground with the foot, free from the hands, and then picking it up. • The non-scoring team will re-start the game in the same manner after a try has been scored • The defending team must retreat at least 10m

  7. Touch • A legal touch is on any part of the body, clothing or ball. • A defender must call “Touch” when claiming a touch. • The referee is the sole judge and shall either call the “Touch” or over-rule and give “play on” • An attacking player may affect the touch by deliberately touching the opposition

  8. Rollball • When effectively touched, the player in possession must return to the point of the touch and perform a Rollball. • A Rollball is affected by placing the ball on the floor at the point of the touch, and stepping over the ball, controlled by either hand or foot. • The ball may not roll more than a metre. • No player may perform a Rollball without an affective touch being made

  9. Attacker Requirements • The player picking up the ball from the Rollball is the “dummy half” and may run with the ball, although if touched, a Rollball turnover is awarded. • The dummy half may not score unless having already passed the ball • After six successful touches, the attacking team will turnover possession, starting with a Rollball

  10. Attacker Requirements • If an attacker is touched by an offside defender, play is allowed to continue. If there is no great advantage, a penalty tap will be taken at the point of the offside touch. • If a touch is effected within 5 metres of the try line, the attacking player has the right to take the ball back to the 5m line and take the Rollball there.

  11. Defender Requirements • All defending players must retreat at least 5m in line with a rollball, and may not advance until the ball is touched by the dummyhalf. • If there is no dummy half in position (within 1m of the Rollball), defenders may advance providing they were onside at the time of the Rollball.

  12. Defender Requirements • Defenders must have both feet on or behind the line of those of the referee.

  13. Infringements and Fouls The following infringements will result in a penalty tap, with the defending team retiring at least 10m • Forward pass • Offside • Claiming touch when not made • Rollball off the mark • Interfering with the Rollball (defender) • Delaying the Rollball (attacker) • Passing after effectively touched • Obstruction or interference with defence

  14. Attacker Requirements • If a player is touched in the touchdown zone before grounding the ball, the touch is counted and play is re-started on the 5m line. • If the touch was the sixth of the set, a Rollball turnover is effected on the 5m line • An attacking player may dive in attempting to score a try

  15. Infringements and Fouls The following infringements and points of play will result in a Rollball turnover, with defenders retiring at least 5m • Knock-on (deliberate or accidental) • Unsuccessful intercept • Six touches effected • Ball over sideline

  16. Infringements and Fouls • The referee is the sole judge. • Excessive contact will not be tolerated, and will result in a penalty. • Players can receive a 2 minute sin-bin period for excessive contact, verbal abuse or foul play • Serious or continual foul play can result in a player being sent off for the remainder of the game with no replacement

  17. Enjoy Your Game

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