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GSA Road Show Regulators

GSA Road Show Regulators

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GSA Road Show Regulators

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  1. GSA Road ShowRegulators

  2. Hex or Text? - the choice is yours Gaming Standards Association 2005 ... The Year of Implementation

  3. Agenda • What is GSA? • Future Technology Realities in our Industry • What are Gaming Standards? • GSA’s three standards: BOB, S2S & GDS • GSA Certification • Moving from the drawing board to the gaming floor • BOB Toolkit Demo • General Q & A

  4. What is GSA - Our Mission GSA is an international trade association representing gaming manufacturers, suppliers, operators and regulators. We facilitate the identification, definition, development, promotion, and implementation of open standards to enable innovation, education, and communication for the benefit of the entire industry.

  5. Our Platinum Members

  6. 2004 Board Of Directors Chair Gregg Solomon Mandalay Resort Group Vice Chair Mark Lipparelli Bally Gaming and Systems Secretary John Boushy Harrah’s Entertainment Treasurer Fred Lychock R. Franco USA Kent Young Aristocrat Technologies Joe Bailo Atronic Americas Val Levitan CashCode Company Derrik Khoo eGenting Steve Sutherland Konami Gaming Ron Harris Rocket Gaming Lyle Bell Seminole Tribe of Florida Jon Berkley TransAct Technologies Rob Siemasko WMS Gaming

  7. Organization

  8. Membership Growth

  9. Membership Composition

  10. Global Membership

  11. Future Technology Realities in our Industry

  12. Future Technology Realities

  13. Future Technology Realities

  14. What are GSA Standards?

  15. What are GSA Standards? • Open standards or protocols that enable communication between peripherals, gaming machines, and systems • Eliminate the need for incompatible, proprietary languages • Based on industry standard protocols: Ethernet, TCP/IP, XML, WBXML, PPP, SOAP, USB…

  16. Voucher Manager Kiosks CoinAcceptor S2S S2S GDS BOB CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive Game & Peripherals Game to Systems System to System Enable Communication on Three Levels

  17. How Were They Developed? • Developed by members of Gaming Standards Association (GSA): • Operators • Game and Peripheral Manufacturers • System and Lottery Suppliers • Regulators • Cross-pollination of ideas • Much richer protocols than can be developed by one company alone

  18. Result = Improved Efficiency • Better interoperability between different manufacturers’ equipment • All 3 protocols (GDS, BOB, S2S) work together by design • More & better choices • Buying decisions can be based on quality, options and cost-effectiveness, rather than adhering to a proprietary solution • Exit Strategy • Reduce operational costs • Simpler, repeatable solutions • Deploy new technologies quickly • Maximize utilization of staff resources

  19. GSA’s Three Standards

  20. Gaming Device Standard (GDS) Protocol CoinAcceptor GDS CoinHopper GameControl NoteAcceptor Printer TouchScreen EGM to Peripherals protocol

  21. Benefits of GDS • Standardized communications between EGM and its peripheral devices • Can easily change between peripherals from different vendors • Plug and Play USB communication • Peripheral device provides detailed information to EGM • Coupled with BOB, peripheral device info is sent to the host systems • Device commands (and code) can be sent from host systems through the EGM to the peripheral device

  22. GDS Workgroup Update • First device protocols are complete • Note Acceptor • Coin Acceptor • Coin Hopper • Development suite is complete • What’s next? • Touch Screen device • Note Acceptor code download • Printer interface and template download

  23. Best of Breed (BOB) Protocol Vouchers BOB CoinAcceptor Player Tracking CoinHopper GameControl Slot Accounting NoteAcceptor Printer Progressives TouchScreen Wagering Accounts EGM BOB Host Systems

  24. What Is BOB? • The industry’s protocol for the networked casino floor environment • Communications between EGMs and back-end servers • Based on current, proven technology standards; XML, SOAP, Web Services, etc. • Expandable • From low-speed existing communication (BOB messages between an EGM and SMIB over a Serial link using PPP / HDLC) to • Very high-speed communications (EGM to multiple back-end servers over Ethernet) • Consists of three independent components: • BOB Message Standards • BOB Transport Standards • BOB Configuration Standards

  25. Benefits of BOB • Single method of communication between an EGM and one or more Hosts • Yield management for multi-game cabinets • Rich information about EGM and its peripherals • Easy to add new applications to the casino • Standardized transport methods allow use of “off the shelf” development tools • Manufacturers can now focus on content

  26. Here is what is on the gaming floor today... [Looks like hex to me…]

  27. Host Request <getMeters> <getPerfMeters meterName="coinIn" themeId = “sum” paytableId=”sum” denomId=“all” /> </getMeters> EGM Response <meterInfo metertype =“onDemand”> <perfMeter Metername="coinIn" denomid=”5” meterValue=“50015”/> <perfMeter Metername="coinIn" denomid=”25” meterValue=“1003525”/> <perfMeter Metername="coinIn" denomid=”100” meterValue=“2504100” /> </meterinfo> A BOB Meter Request [A little easier to understand]

  28. Migration Challenges • The industry needs an open protocol for older games • A reel spinning game can’t build large XML messages • Serial is not as fast as Ethernet • Goal - Use existing SMIBs to implement BOB now • Need a protocol that works on an embedded processor • Retain the BOB data model, if possible • Continues to use open standards

  29. sBOB - BOB over a serial link

  30. The sBOB Solution Set • Continues to use the BOB data model • Only changes the transport method • WBXML - encodes XML into binary representation • PPP - Standard for TCP/IP communications over Serial • Can be implemented now on traditional EGMs

  31. BOB Update What’s Done: • BOB Message Protocol 1.0 (June 2004) • BOB Transport / Security Standard 1.0 (June 2004) (SOAP / HTTPS over TCP/IP / Ethernet) • HOST and EGM Simulators Version 1.0 (Dec 2004)

  32. Core Classes 1) Devices 2) Communications 3) Meters 4) Cabinet 5) Processor Additional Classes 1) Coin Acceptor 2) Note Acceptor & Dispenser 3) Coin Hopper 4) Printer 5) Handpay 6) Progressive 7) Bonus 8) Player 9) Voucher 10) Wagering Account Transfer 11) Game Authentication BOB Update

  33. BOB Update What’s Next? • BOB Message Protocol Version 1.1 • HOST and EGM Simulators Version 1.1 • EGM Configuration • EGM Reference Implementation • Lottery extensions • Central determination (Class II gaming) • sBOB - BOB over a serial link (WBXML / PPP) • Peripheral code download • EGM code download • Protocol Testers for self-certification and verification

  34. A pair of software applications, (EGM and Host) were built to generate the BOB messages that are sent between a game and a system 1) Validates the new protocols (gain experience) 2) Creates a set of tools to enable a developer to build and test their BOB in their platform Where are we today? 1) Version 1.1 of the Simulators are in final QA and packaging. 2) All classes of the BOB protocol implemented and tested 3) Developer notes and lessons learned from the Sims are in progress, and will be distributed with these tools BOB Protocol Simulators

  35. System to System (S2S) Protocol S2S Voucher Manager Kiosks CoinAcceptor S2S CoinHopper Player Tracking Point ofSale GameControl S2S NoteAcceptor Slot Accounting Coin/BillCounters Printer S2S TouchScreen Class IIServers Progressive S2S EGM Host Systems and other S2S devices

  36. Benefits of S2S • Standardizes communication between servers and devices • S2S is developed with GDS and BOB, so communication with a note acceptor is available to a back end server • Standard server protocols opens up new solutions (Class II) • Supports “plug and play” for systems and peripheral devices • Interfacing - all components speak the same language • Integrating - Custom solutions are developed for each new conversation • Standardization promotes portability, interoperability and reusability

  37. The Seminole StoryGSA Moving at the Speed of Business

  38. S2S and Class II In a Class II environment, each manufacturer has their own server for central determination and other game functions The Problem: Three game manufacturers means • Three separate accounting reports, • Three player tracking feeds, and • Three voucher systems • vouchers are only redeemable on same manufacturer’s games • What about the cashier booth? (three redemption terminals…)

  39. Seminole Tribe - 2002

  40. Seminole Tribe - Vision

  41. S2S and Class II - the solution Each host server now talks S2S to a central consolidation server, which provides • One accounting report • All vouchers are cleared through a central database • All systems communicate using common protocols • Happier casino management!

  42. Accounting Player tracking TITO Game Servers Seminole Tribe - Today

  43. S2S Update What’s Done: • S2S Message Protocol version 1.0 (May 2004) • S2S Message Protocol version 1.1 (December 2004)

  44. S2S Message Classes 1) Player Registration 2) Player Rating 3) Table Game Accounting 4) Complimentaries 5) EGM Registration 6) EGM Accounting Meters 7) EGM Events 8) Vouchers 9) Wagering Account Transfers S2S Update

  45. S2S Update What’s Next? • EGM Player Rating Configuration • Jackpot Payout • Lottery / Central Determination • Point-Of-Sale Integration • Protocol Simulators

  46. Aristocrat Asahi Seiko Atronic Bally Gaming & Systems CashCode Coin Mechanisms, Inc. Cirsa IGT JCM Konami Companies supporting GSA Standards • Aristocrat • Asahi Seiko • Atronic • Bally Gaming & Systems • CashCode • Coin Mechanisms, Inc. • Cirsa • IGT • JCM • Konami • Mars • Mandalay Resort Group • MoneyControls • NRT • Progressive Gaming • Revive Partners • Rocket Gaming • Seminole Tribe • WMS Gaming • Mars • Mandalay Resort Group • MoneyControls • NRT • Progressive Gaming • Revive Partners • Rocket Gaming • Seminole Tribe • WMS Gaming

  47. GSA Certification

  48. GSA Certification • GSA compliance – independent testing by 3rd party lab using GSA tools and pre-defined test scripts • GSA Compliance testing is NOT Regulatory Approval • All parties benefit through • Improved speed to market for products • Products work together when they show up on your floor • Plug and Play (easier installs, reduced service calls) • Protocol certification streamlines the regulatory process • Reduces the quantity and variety of tests that must be performed • If both devices are certified, they should work together the first time they are connected (like your PC and printer)

  49. GSA SAS 6.01 Compliance • Current SAS implementations are all different • Interoperability Requirements Specification (Operator’s Checklist) Section 1: Minimum Required Accounting and Security Section 2: Advanced Accounting Section 3: Ticketing Section 4: Real Time Events Section 5: Progressives Section 6: System Bonusing Section 7: Cashless Section 8: Tournament Section 9: Authentication Section 10: Miscellaneous and Legacy Support

  50. Moving From the Drawing Board to the Gaming Floor