1 / 18

332:437 Lecture 14 Turing Machines and State Machine Sequences

332:437 Lecture 14 Turing Machines and State Machine Sequences. Turing Machines Iterative logic networks State machine properties Distinguishing and Homing sequences State machine design to minimize hardware Summary.

dirk
Télécharger la présentation

332:437 Lecture 14 Turing Machines and State Machine Sequences

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 332:437 Lecture 14Turing Machines and State Machine Sequences • Turing Machines • Iterative logic networks • State machine properties • Distinguishing and Homing sequences • State machine design to minimize hardware • Summary Material from Switching and Finite Automata Theory, by Zvi Kohavi, McGraw-Hill Book Company. Bushnell: Digital Systems Design Lecture 14

  2. Turing and State Machines • State Machines • Called non-writing machines • Have no control on their external input • Cannot “write” or change their inputs • Turing Machine – after A. M. Turing • A writing machine • Finite State Machine capable of modifying its own input symbols • Fundamental Theoretical Model of all digital computers Bushnell: Digital Systems Design Lecture 14

  3. Turing Machine • Tape divided into squares – each contains a symbol (blank squares store a 0) • Head has 3 operations: • Read symbol in square being scanned • Write new symbol in scanned square • Shift tape 1 square in either direction Bushnell: Digital Systems Design Lecture 14

  4. Tape 1 1 1 1 Head Finite-State Control Unit Turing Machine (cont’d.) Bushnell: Digital Systems Design Lecture 14

  5. Cycle of Computation • Start in state Si • Read symbol under head • Write new symbol • Shift left/right • Enter new state Sj Bushnell: Digital Systems Design Lecture 14

  6. Next State, Write, Shift Present State A BCDHalt 0 -- C, 1, R D, 0, L A, 0, R Halt 1 B, 0, R B, 1, R Halt D, 1, L Halt 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 1 1 1 0 0 1 1 1 1 0 0 1 1 1 1 0 0 0 1 1 0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 ^A ^C ^A ^C ^C Turing Machine Example Bushnell: Digital Systems Design Lecture 14

  7. Turing Machine Properties • Anything a Universal Turing Machine can do, a digital computer can do • Anything a Universal Turing Machine cannot do, a digital computer cannot do • Emulation – A Universal Turing Machine can mimic or emulate the behavior of any other Turing Machine (and therefore, so can a computer) • Halting Problem – A Universal Turing Machine (and therefore a computer) cannot predict when the computation of another Turing Machine will complete, and when it will not Bushnell: Digital Systems Design Lecture 14

  8. NS, Zi PS A B C D xi = 0 B/0 B/0 D/0 B/0 xi=1 A/0 C/0 A/0 C/1 Iterative Logic Network • Digital structure having cascade of identical cells • Each may be a sequential circuit • Every finite output sequence that can be produced sequentially by a sequential machine can be produced spatially (or simultaneously) by a combinational iterative network • Cell Table – like State Machine transition table Bushnell: Digital Systems Design Lecture 14

  9. x11 x12 x1l x21 x22 x2l xi1 xi1 xil Y21 yi1 Yi1 Y21 yi1 Yi1 Cell 1 Cell 2 Cell 3 Y2k yik Yik z11 z12 z1m z21 z22 z2m zi1 zi2 zim Example Iterative Logic Array l inputs m outputs k state variables i time frames Bushnell: Digital Systems Design Lecture 14

  10. Iterative Logic Arrays • If same assignment used for iterative network as for sequential circuit • Logic of cell & combinational logic of sequential circuit are identical • # cells in iterative network must equal length of input patterns • Iterative network is a time-unraveled history of the inputs to the state machine Bushnell: Digital Systems Design Lecture 14

  11. Formal Definition of Finite State Machine • State Transition Function: S (t + 1) = d {S (t), x (t) } • Output Function: z (t) = l {S (t), x (t) } • Synchronous Sequential Machine – quintuple: M (I, O, S, d, l) d: I X S S l: I X S O S O I, O, S: Sets of inputs, outputs, & states Bushnell: Digital Systems Design Lecture 14

  12. Synchronous Sequential Machines • View machine’s computation as transformation of input sequence into output sequence • If input sequence X takes machine from state Si to State Sj, then Sj is the X-successor of Si • If no input sequence exists to take machine M out of state D, then D is called a terminal state if: • Corresponding vertex in state transition diagram is a sink vertex • Corresponding vertex – no arcs coming from other vertices terminate at this one (source) –- Not accessible from any other state Bushnell: Digital Systems Design Lecture 14

  13. State Machine Properties • Example • Give an n-state machine an arbitrarily long sequence of 1’s. • Sequence is longer than n, so machine must arrive at some state it was already in before • Period of machine – time between repetition of states • Cannot be > n, could be smaller • Conclusions: • Finite State Machines cannot recognize infinite, aperiodic sequences of inputs • Arbitrary Precision Serial Multiplication – not solvable by fixed FSM (fixed # of states) Bushnell: Digital Systems Design Lecture 14

  14. Distinguishing Sequences • Finite input sequence that, when applied to FSM M, causes different output sequences • Depending on whether Si or Sj was the starting state • Called the Distinguishing Sequence of state pair (Si, Sj) • If the sequence is of length K, then (Si, Sj) states are K-distinguishable • States not K-distinguishable are K-equivalent • If, for all K, states are K-equivalent, then the states are simply equivalent Bushnell: Digital Systems Design Lecture 14

  15. Homing Sequences • Input sequence is a Homing Sequence if final state of the machine can be uniquely determined from machine’s response to the sequence • Regardless of the initial state Bushnell: Digital Systems Design Lecture 14

  16. 100 101 110 111 1/- 1/- 1/- 1/- 000 State Assignments to Minimize Hardware • Done to minimize next state decoder hardware • Rule 1: States having same NEXT STATES for a given input condition should have logically adjacent map cells Logical Adjacency Bushnell: Digital Systems Design Lecture 14

  17. Should be the same 000 00/ 01/ 10/ 11/ 100 101 110 111 State Assignments to Minimize Hardware • Rule 2: States that are NEXT STATES of a single state should have assignments that can be grouped into logically adjacent MAP cells • Corollary: Make the assignments correspond to the branching (input) variable(s) – Reduced Input Dependency Bushnell: Digital Systems Design Lecture 14

  18. Summary • Turing Machines • Iterative logic networks • State machine properties • Distinguishing and Homing sequences • State machine design to minimize hardware Bushnell: Digital Systems Design Lecture 14

More Related