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Do Video Games Designed for Training Still Preference the Male Model?

This analysis examines the criteria for gender-friendly design in video games, specifically focusing on the United Nations' "Food Force," which addresses global hunger issues through interactive gameplay. Key aspects include players assuming their roles, non-sexualized female avatars, conflict resolution methods, emotional engagement, and character representation. The study incorporates frameworks from Sheri Graner Ray and Constance Steinkuehler, assessing how these elements contribute to a more inclusive gaming experience. It ultimately questions whether traditional male models still dominate training games and explores potential for a more diverse game landscape.

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Do Video Games Designed for Training Still Preference the Male Model?

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  1. Do Video Games Designed for Training Still Preference the Male Model? • Lee Brasseur • Illinois State University • Normal IL

  2. Microsoft’s Rise of Nations Game: Sample Characters

  3. Deus Ex Invisible War

  4. Game Show Training Game

  5. Food Force • Designed by the United Nations • Free on the Internet • Teaches users about real world methods of addressing problems of hunger in the world

  6. Sheri Graner Ray

  7. Criteria for Gender-Friendly Game 1. Can players assume their own roles instead of assuming the role of ready-made characters? (Graner-Ray) 2. If a female avatar is used, is she portrayed in non-sexualized ways? (Graner-Ray)

  8. Food Force Introduction

  9. Gender-Friendly Criteria 3. Does the conflict style offer alternative indirect methods as well as direct conflict methods? If there is violence, is there a reason for it? (Graner-Ray)

  10. Missions

  11. Negotiation Scenario

  12. Gender-Friendly Criteria 4. Does the game offer an emotional tie-in or social aspects? (Graner Ray)

  13. Applying Lessons from Food Force

  14. Gender-Friendly Criteria 5. Are female character’s sexual characteristics exaggerated or are female characters depicted as objects to be retrieved or rescued or other stereotypical roles? (Graner Ray)

  15. Food Force Character: Miles

  16. Food Force Character: Carlos

  17. Food Force Briefing

  18. Food Force Character: Joe

  19. Food Force Character: Angela

  20. Angela talking to user

  21. Food Force Character: Rachel

  22. Rachel in conversation

  23. Jen SunWhyville.Net

  24. Gender Friendly Criteria 6. Is it multiplayer and competitive?

  25. Gender-Friendly Criteria 7. Does it have elements of personification? (Jen Sun)

  26. Gender Friendly Criteria 7. Does it offer opportunities to create avatars?(Jen Sun) 8. Is it a multiplayer game? (Jen Sun)

  27. Constance Steinkuehler, University of Wisconsin-Madison

  28. Gender-Friendly Game Criteria 9. Does it provide an opportunity to explore? (Constance Steinkuehler, University of Wisconsin-Madison)

  29. What conclusions can we reach?

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