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ChocoPlane Project

ChocoPlane Project

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ChocoPlane Project

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  1. ChocoPlane Project Software Engineering II Exercise I

  2. Problem Statement • Goal: Construct an Airplane that carries a choco-kiss as far as possible without harming it.

  3. Chocoplane Requirements • Functional Requirements: • The airplane has to fly • The airplane carries a Cocoa-Kiss • Nonfunctional Requirements • Takeoff is the porch area outside the seminar room. • The Cocoa-Kiss is not damaged at take-off

  4. Chocoplane Project Organization • 5 teams with 6 participants each • Each team builds its own solution • Resources: • Everything you can find at TUM or the Lidl-Supermarkt (shortly before Garching) can be used to build the plane

  5. Schedule • Project Duration: 15:00 - 16:40 • Development time: 15:00-15:45 • Integration testing: 15:45- 16:00 • Mile Stone: Client Acceptance Test: 16:15-16:30 • The teams perform their flights simultaneously • Determination of the winner: 16:30

  6. Acceptance Criteria • The plane must prominently display the name of the subsystem team • The plane must actually demonstrating flying behavior (throwing is not allowed) • The Cocoa-Kiss must be undamaged after landing • The client inspects the Cocoa-Kiss after the plane has come to complete standstill and determines its healthiness.

  7. Prize • The team whose plane actually flies, and covers the longest distance wins a prize • The distance is measured from the wall of the building to the first contact on the ground. • Metrics used by the client: • State of Cocoa-Kiss: damaged (0 points), undamaged (30 points) • Length of flight: 0 m: 0 points, 1-5 m: 30 points, 5-15 m: 40 points, 16-20 m: 50 points, 21 or more m: 60 points • Beauty of flight: Throwing: 0 points, Flying: 30 points

  8. The Crew of Cocoa-Airlines wishes you a good flight Have fun!

  9. Development Laboratories • Team 1: Seminar room • Team 2: Glas room • Team 3: Aquarium • Team 4: Terrarium • Team 5: Aurarium