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This research examines the role of human behavior simulation in architecture and urban planning. Key motivations include understanding hazard situations, crowd dynamics, wayfinding, perception, and efficiency. The study utilizes virtual environments to analyze visual, auditory, and haptic inputs, employing avatars and NPCs for realistic interactions. It addresses cognitive processes, body actions, and AI techniques like autonomous characters and flocking. The findings, based on simulations in a blue hall environment, provide insights into spatial organization, circulation systems, and social behaviors in public spaces.
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Design and Decision Support Systemsin Architecture, Building and PlanningHuman Behaviour Simulation B. de Vries
Human Behavior Simulation in the Built Environment Motivations • Hazard situation • Crowding and queuing • Way finding • Perception • Efficiency • Training
Related Research Virtual Environments • Visual, Auditory and Haptics • Avatars, NPC, Bots • Communication through embodiments • Shared space
Related Research Virtual Human Behavior • Cognition • Body actions • AI • Autonomous characters • Flocking
Related Research Way-finding • Spatial organization • Circulation system • Signs
Games Dynasty Warriors Sims Simulation Evacuation Arena Train platform Movies
Shortest path Ray casting Cells Springs Rule-based: IF…Then…Else Case-based reasoning Movement - Intelligence
Research Method Proof of concept: Blue Hall in Auditorium Experiments Simulation Observation Match Rules Parameters
Simulation Cellular Automata • 0.6 x 0.6 m grid • Walking speed • Shortest path algorithm • Random chair selection
Preliminary Results Observation: • People waiting near entry • Path influenced by seated people How to include social behavior: • Together with acquaintance • Friend in the audience
More…. www.ds.arch.tue.nl/research