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Module 12 MIRD Fair

Only take notes on the slides with the “***” symbol . Module 12 MIRD Fair. MIRD Fair Dates***. May 15-17 All projects are due by May 14 Top winners will be interviewed by a panel of judges on May 20 th Winners announced on May 21 st .

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Module 12 MIRD Fair

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  1. Only take notes on the slides with the “***” symbol Module 12 MIRD Fair

  2. MIRD Fair Dates*** • May 15-17 • All projects are due by May 14 • Top winners will be interviewed by a panel of judges on May 20th • Winners announced on May 21st. • All MIRD Fair Qualifiers will be invited to the MIRD Fair Party Barf Pizza Party

  3. MIRD Fair Poster Contest • Must relate to video games • Must say “MIRD Fair 2013” • School appropriate • Must have graphics • Must be bigger than 8.5”x11” inches (sheet of notebook paper) • Due by May 13 • Top three winners get an 8GB Flash Drive • NO teams; only individuals

  4. Project Proposal • Team Members • Team Name • Main Idea of Project • Checklist • Storyboards • Resources needed • Music, Sound Effects, Art, Marketing Materials • Job Roles • Milestones-Timeframes

  5. Video Game Jobs *** • Programmer $66,116 • Game Designers $50,375 • Sound Effects/Music $32,500^ • Art/Animation Design $49,481 • Marketing (posters, advertisements, game description) $57,778 • NOTE: this should be done as you get closer to finishing your game • Project Manager and Producers (this is your teacher) $71,818 • Quality Assurance/Game Testers $37,000^

  6. Project Scope Creep *** • This is when your project begins to change • For example: you start to make a jumping game, but then it turns into a flying game • They are not bad if you keep it under control • They are bad if let it get out of control • Many factors can cause scope creep • Change of your resources • New team members • Timelines • Unseen obstacles

  7. Quality Assurance*** • These are Beta Testers, or Game Testers • Have random people, teachers, students test your game • Have them look for glitches or what they like and don’t like • Side Note: these are the lowest paying jobs in the video game industry

  8. Tips and Tricks and Traps • Don’t make your game too hard • Start the game off easy, and then start making it harder • Try to add some depth to your game • The longer they play your game the better the score, and the less time they will have to play other games • If you can’t draw very well, use some pictures from the internet or get someone on your team who can draw • You can use photos and microphones • Try to keep your project file size less than 10MB

  9. MORE Tips and Tricks and Traps • Everyone back up the project to their H-drive, USB Flash Memory, Google Drop Box • Make sure everyone is working on the project and has a job. • If not, that person will be removed from the team and form their own team • Get other ideas from other games, but don’t just copy the game • This will disqualify your project • Come in to tutoring and I will be able to help you more.

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