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Enhancing Non-Verbal Communication in Card Game Interaction Using NLP

This project explores the development of a simple embodied dialog system designed for social interactions during the Italian card game Briscola. Focusing on the selection of non-verbal behaviors such as gestures and gazes, our approach incorporates a discourse model for coreference resolution, enhancing dialogue coherence. We utilize various NLP techniques including tokenization, part-of-speech tagging, and syntax analysis. Future directions include refining the discourse model and incorporating advanced heuristics for non-verbal cues. Join us in uncovering the complexity of human-like interactions in virtual environments.

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Enhancing Non-Verbal Communication in Card Game Interaction Using NLP

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  1. A Simple Embodied Dialog SystemNLP Final Project Angelo Cafaro1 and Lorenzo Scagnetti2 1angelo08@ru.is Center for Analysis and Design of Intelligent Agents (CADIA)School of Computer Science, Reykjavik University – Iceland 2lorenzos10@ru.is University of Camerino – Italy

  2. Scenario and Goals • Scenario: • People playing a Card Game in a bar: • Briscola: Italian card game; • Conversation during the game: chat; • Goals Selection of Non-VerbalBehavior chatting: • Set of Gestures; • Gazes;

  3. Approach (cont.)

  4. Approach (2 – cont.) • SituationalContext: • Discourse Model with Simple coreference resolution: • New and Evoked Discourse Entities; • KnowledgeBase (objects and characters in the scene); • Steps: • Tokenization; • Pos Tagging (Penn TreeBank PoS tagset); • SyntaxAnalysis (Noun Phrases, Verb Phrases and Pr eposition Phrases); • Coreference Resolution (Markers NEW and EVOKED Discourse Entities); • Information Structure: Rhematic and Thematic Part; • Heuristics  BML Output.

  5. Approach (3) • GameEvents: • People in a particular context (card game): • Turn Begin, Card Played, Match Rounds, etc… • Video, Observations and Annotation:

  6. Demo • Joint Project with VirtualEnvironments course. • We apologize…but we still have Work in Progress!!!

  7. Future Directions • Improved Discourse Model: • Gender and Numnber: Advanced Pos Tag set; • New Heuristics; • Selection of additional non-verbalbehaviors: • Facial Expressions; • Eyebrowns; • Postures; • …

  8. Questions ? ? ?

  9. Thanks for listening!!! • AngeloCafaro1 and LorenzoScagnetti2 • 1angelo08@ru.is • Center for Analysis and Design of Intelligent Agents (CADIA)School of Computer Science, Reykjavik University – Iceland • 2lorenzos10@ru.is • University of Camerino – Italy

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