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This study explores the application of animation to enhance user interaction with large libraries of data in the datascape, focusing on storytelling, movement, time, and transformation. Animation is proposed as a technique for supporting and obtaining an overview and understanding of the properties of objects and their relations, particularly useful in interacting with a vast number of objects. Through experimentation with prototypes on touchscreen devices, the research aims to create innovative and persuasive interfaces that allow for dynamic and explorative modes of interaction. By emphasizing novelty, persuasiveness, fun, and insightfulness, the goal is to enable diverse approaches to interacting with data in a socially accepted manner.
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Animation applied to representation and interaction in the datascape Morten Lund Aalborg University Dep. of Psychology and Communication 2012
The Datascape • A challenge to user interface design is the potential availability of very large libraries of data • Some libraries produced by users themselves • Some made available by third party • The libraries may be ad-hoc – a constellation of data for this particular situation • The access-platform may be ad-hoc • Eg. screensize and interactionmodalities • These libraries are referred to by the "data-scape" metaphor
Search • Accessing a datascape is linked to the action of "search" • A user is looking for an item • Known or unknown (in terms of concrete properties) • A user is looking for a group of items • Known or unknown • Grouped or dispersed • The concrete reason for access could be anything • Investigating this is an issue, as purpose could be reflected in the representation
Animation • Technique • Storytelling • Movement • Time • Transformation • Recognition • Bringing to life
Hypothesis • Animation is useful for supporting and obtaining overview and understanding of the properties of object(s) and the relations between objects • This is particularly useful when interacting with 1000+ objects • Animation will support and stimulate dynamic and explorative modes of interaction
Experiment • Prototypes of datascapes • Touchscreen devices • Pocket and tablet size • Quantitative data-collection • Questionnaire • Alternative 1: • Contextually neutral • Content neutral • Movements informed by gestalt-theories • Alternative 2: • Case-based approach • Collect and analyse Scenarios to investigate which prototypes to create
Scenarios • Boundary objects / artifacts • Research & Rationale history • Grounding • Iterations • Enable movement from the concrete to the general
Innovation • Novelty/ Originality • Focus on movment as representational force • Persuasiveness • Fun & smooth • Familiarity & recognition • Insightfulness/ Critical thinking • Allow different approach to interacting w. data • Broad social accept • Time will tell . . .