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An Introduction to the Fluid Project

An Introduction to the Fluid Project. Colin Clark , Fluid Project Technical Lead, Adaptive Technology Resource Centre, University of Toronto Clayton Lewis , Professor of Computer Science, University of Colorado at Boulder. Topics We’ll Cover. Project vision and goals The Fluid community

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An Introduction to the Fluid Project

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  1. An Introduction to the Fluid Project Colin Clark, Fluid Project Technical Lead, Adaptive Technology Resource Centre, University of Toronto Clayton Lewis, Professor of Computer Science, University of Colorado at Boulder

  2. Topics We’ll Cover • Project vision and goals • The Fluid community • Improving the user experience • Technology framework • Road map • How to get involved

  3. Project Vision and Goals

  4. Vision • Advance the status of UI development and design in academic community source projects • …so that they can fulfill their potential as platforms for innovation • Create a community of UX expertise • Build a presentation layer across applications that can support the diversity of needs within higher education • Support the precarious values of usability, accessibility, internationalization, security, and QA

  5. The Context for Fluid • Issues of usability & accessibility are significant for community and open source software • Now is the time to address the concerns of our communities • Our goal is to incrementally improve the overall user experience of uPortal, Sakai, Kuali Student, and Moodle

  6. The Fluid Approach • Cross-project collaboration • Take a holistic approach by combining both technology and UX design • A two-fold path: • Social: build a community around UX • Technical: new UI development tools

  7. The Fluid Community

  8. Participating Projects • uPortal • Enterprise portal system • Aggregates personalized content • Sakai • Collaboration and learning environment • Teaching, research, and group collaboration • Moodle • Learning management system • Strong focus on pedagogy • Kuali Student • Upcoming, next generation student system • Viable alternative to high-cost commercial products

  9. Fluid’s Relationship to uPortal • Fluid is a movement within the community • We are committed participants in uPortal • Everyone is welcome to join Fluid • We bring: • New resources specifically for UX improvements • Lots of technical, usability and accessibility expertise • Cross-project community source collaboration • Fresh ideas • We’re not doing the only UX work within the community, and that’s a good thing.

  10. Who is Involved? • Partnership among several universities and corporations • Toronto, UBC, UC Berkeley, York, Cambridge, MSU, and others • IBM, Sun, and Mozilla Foundation • Broad range of experience

  11. Design Deliverables • Start with heuristic and usability reviews • Baseline for usability and accessibility • Know where we need to improve • Prioritize the pain points • Designer’s Toolkit: shared design resources for usability and accessibility • Iterative UI design and testing

  12. What are we going to build? • A living library of flexible UI components that can be used across applications • Easy to wire up and customize • A new component framework built specifically to improve usability • Semantics and specifications • Integration with open source projects

  13. User Experience & the Designer’s Toolkit

  14. Designer’s Toolkit • Component library • UI Design Patterns • Good advice when designing UIs • Take material from Tidwell, Yahoo!, Sakai patterns • Apply to the uPortal context • UX Walk-Throughs • Driven by the communities, but collaborative • Reusable protocol • User Persona Library • Leverage the design patterns library

  15. UX Walk-Throughs • Goals • Identify pain points • Identify “componentizable” solutions • Drive component work priority • Provide baseline for future evaluation • Create shared protocol & process for usability and accessibility • …that fits smoothly into ongoing development processes

  16. Challenges/Opportunities • Checking an application for • usability • access for a screen reader user, screen magnifier user • access for someone who can’t use a mouse could require different evaluators, multiple passes… is this essential? • Can we bring accessibility walkthroughs to the level of maturity of usability walkthroughs? • Can we adapt walkthroughs to components rather than applications? • Can we combine “walkthroughs” and “heuristic evaluations”?

  17. Walkthrough Work Plan • Working group • 3 to 5 evaluators on each project, eg uPortal • Usability and accessibility focus • Define process and priorities: • Iterative • user profiles • scenarios of use for cognitive walkthroughs • Perform individual evaluations • Synthesize evaluations and prioritize • Brainstorm design solutions • Collaborate with participating communities

  18. Components • Components are recurring interactions: • Navigation • Forms and data • Direct manipulation of objects • Workflows, wizards, and sequences • Choosing components will be based on • analysis of existing applications across projects • applications in “the outside world”, like FaceBook • ?analysis of user experience

  19. We Need Your Help! • UX Walk-throughs • Join the uPortal working group • Paul Zablosky can help get you started • Identifying and designing new components • Your thoughts on how your UX work can be more effectively supported • We’re planning U-Camps • Work-learn sessions at conferences focused on UX

  20. Technology

  21. A bit about the technology • Unique challenge: how to enable support for very diverse presentation technologies? • Based on JavaScript, DHTML, and AJAX • Thin binding layer between client and RESTful, largely stateless server • Loose coupling, works across applications • In translation: • Web 2.0 made more usable & accessible

  22. Fluid Accessibility • Web 2.0 will be accessible • it’s just a matter of time • ARIA: Accessible Rich Internet Applications (W3C) • AccessForAll for component metadata • Ongoing toolkit accessibility support • Dojo, YUI, others? • Design specific alternatives • Fluid: Accessibility from the ground up

  23. Flexibility & Customization • Fluid will be a highly flexible UI layer • At configuration-time: • Appearance, branding, style, page text • Locale, reading level, density • Functionality and user experience • At run-time: • Swap in accessible controls • Re-styling for higher contrast, etc. • Components built for specific disciplines or user needs

  24. Transformation

  25. What is a Reusable Component? • On the client-side, a Fluid component consists of: • One or more HTML templates • One or more layers of CSS • JavaScript for behavioural logic • Accessibility metadata (control, presentation, etc) • And on the server-side: • A set of conventions for accessing service logic • The ability to deliver the appropriate markup, metadata, and user preferences

  26. Anatomy of a Component

  27. Component Architecture • Markup-driven components are general: • Server delivers fully-rendered HTML • JavaScript manipulates DOM based on id contract • Greater flexibility and reuse, but greater server dependency • Data-driven components are smarter but slower: • Handle their own template processing • Require multiple round-trips to the server for data • Allow for less dependency on server-side presentation framework • We’ll support both for different contexts as necessary

  28. The Fluid Framework • Framework infrastructure • lifecycle supports, server-side communication, etc. • Components themselves • Transformation engine • Server-side binding and delivery

  29. The Fluid Framework

  30. RESTfulness • REST: not just a buzzword. • General principle: use the Web’s natural architecture • Client statefulness, server statelessness • Meaningful URLs • Emphasize named resources over actions • Don’t invent new messaging APIs: use HTTP! • Benefits: • Back button friendly • Bookmark-ability • Light weight web services • Natural integration point with diverse presentation frameworks • Extract and generalize for reuse

  31. Binding to Presentation Frameworks • Reality: there are a lot of different presentation frameworks in use today across applications • Our approach: • Move appropriate logic and state from server to client • Support the best frameworks • Try to make it easy to bind to other frameworks • Start with two server-side frameworks: • RSF • Spring Portlet MVC + JSP • We’ll continue to revisit this decision over time • Feel free to help add support to your framework of choice

  32. First Component: Lightbox • Image Gallery: a mini iPhoto tool • Some clear UX problems to solve • No way to re-order or sort images in albums • Plans • Build components for reorganizing images • Create accessible controls • Test in Sakai and uPortal

  33. Component Road Map • Prioritize based on usability research • Start with specific solutions in context • Lightbox: organizing images • Build general solutions over time • Lightbox leads to all kinds of resource organization components: • Drag and drop • Folders and hierarchies • Re-ordering and rearranging items • Yale drag and drop preferences

  34. The Lightbox

  35. Drag & Drop Accessibility • What does accessibility mean here? • Keyboard access • Support for magnification and linearization • Focus on the goal, not the task • Re-ordering images • Doesn’t necessarily look like DnD • What alternatives are available on the desktop? • Cut and paste-style interactions

  36. Lightbox Demo

  37. Project Road Map

  38. Short Term Goals • Plan heuristic evaluations • Foster a vibrant community • Evaluate technology in practice • Develop real components with candidate technology • Create prototype component components • Design, develop, integrate, test, iterate • Create accessible alternatives or equivalents • Plan ongoing architecture and design

  39. Where We’re Going Next • Implementation of new components that improve high-priority UX problems • Definition of new AccessForAll branch for UI components: • Metadata • Preferences • Integration and expansion of framework • Helping to make real improvements in uPortal

  40. In Summary • For more information, visit the Fluid Project web site: www.fluidproject.org • Design and development work is ramping up • Goal: incremental, achievable improvements • Join our community, we need your input!

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