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This project explores a multi-user augmented reality board game designed to enhance player engagement through immersive and interactive experiences. It integrates real board elements with augmented reality features, promoting social interaction and reducing setup time and complexity. The paper prototype has been evaluated for usability, aiming to support beginners while maintaining a rich gameplay experience. Key statistics, design findings, and scheduling for the project’s phases are discussed, along with a focus on usability and functionality challenges in blending traditional and tangible user interfaces.
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A multi-user augementedreality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
Overview • Why board games? • Goals • Paper prototype 1 • Statistics • Schedule • Questions?
Why board games? • Initialideas:A multi-user augmentedreality… • … reality game • … guided tour (nature/city/museum) • … board game
Why board games? • Reason • BoardGameGeek(http://boardgamegeek.com/user/bartg12345) • Setup time • Automatic rulechecking • Tutorial • Playeraidduring game • Total immersion • Complexity
Mansions of Madness • 2-5 players • Semi-cooperative • 1 keeper • 1-4 investigators
WhyMansions of Madness? • Story driven • H.P. Lovecraft • Long setup time • Hugerulebook • Complex • Unknown
Goals • Research • Bringpeopletogether • Immersiveexperience • Expandable
Goals • Practical • Support for beginners, … • Complete • Limit setup time • Limit learning curve • Simultaneousplay • Secret information / actions
Examples Smallworld
Examples Smallworld(http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)
Examples Puerto Rico
Examples Puerto Rico HD foriPad(http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
Examples STARS - A Ubiquitous Computing Platform for Computer AugmentedTabletopGames (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
Solution? AR! • Every user 1 iPad • Real board tiles • Real pawns(?) • No 3D -> 2D
Paper prototype 1 • Focus • Gameplay / interaction • Notyet • Completeness • Playeraid
Paper prototype 1 • 4 parts • Setup • Investigator turn • Keeper turn • Bonus
Setup • Objective • Start the game on twoiPads.1 iPad has to run an investigator application1 iPad has to run the keeper application
Investigator turn • Objective • Find first clue card.
Investigator turn Target Info: Stats, skills, … Explore Cards
Keeper turn • Objective • Usemythos card toannoy investigator • Use keeper action card tosummoncultists
Bonus • Objective • Find information of other investigators • Find information about the keeper
Paper prototype 1 • Evaluation • Record • Think aloud • Questionnaire
Paper prototype 1 • Average SUS score: 75
Paper prototype 1 • Problems • Mix traditional UI en tangible UI • No support yet • Uncleartransitions • Information and action buttons alltogether
Statistics • Total: 290u30m • Literature: 115u25m • Implementation: 71u • Design: 40u • Evaluation: 18u30m • Report: 15u • Meetings: 5u • Rest (blogging, tweeting, …): 25u25m
Statistics • # Blogposts: 18 • # Tweets: 23 • # Comments: 11
Schedule • 2 jan - 6 feb: Implementation • 10 feb - 20 feb: Finish literaturestudy • 21 feb - 26 feb: Scientificarticle • 27 feb - 18 mar: Test andevaluationapplication v1.0 • 19 mar - 1 apr: Report andpresentation • 2 apr - 10 apr: Finish textabout prototypes andapplication v1.0 • 16 apr - 22 apr: Create poster • 23 apr - 13 may: Adapt, test andevaluateapplication v2.0 • 14 may - 8 jun: Write, write, ...