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A multi -user augemented reality board game

A multi -user augemented reality board game. Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval. Overview. Why board games? Goals Paper prototype 1 Statistics Schedule Questions ?. Why board games?. Initial ideas : A multi -user augmented reality … … reality game

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A multi -user augemented reality board game

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  1. A multi-user augementedreality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval

  2. Overview • Why board games? • Goals • Paper prototype 1 • Statistics • Schedule • Questions?

  3. Why board games? • Initialideas:A multi-user augmentedreality… • … reality game • … guided tour (nature/city/museum) • … board game

  4. Why board games? • Reason • BoardGameGeek(http://boardgamegeek.com/user/bartg12345) • Setup time • Automatic rulechecking • Tutorial • Playeraidduring game • Total immersion • Complexity

  5. Mansions of Madness • 2-5 players • Semi-cooperative • 1 keeper • 1-4 investigators

  6. WhyMansions of Madness? • Story driven • H.P. Lovecraft • Long setup time • Hugerulebook • Complex • Unknown

  7. Goals • Research • Bringpeopletogether • Immersiveexperience • Expandable

  8. Goals • Practical • Support for beginners, … • Complete • Limit setup time • Limit learning curve • Simultaneousplay • Secret information / actions

  9. Examples Smallworld

  10. Examples Smallworld(http://itunes.apple.com/us/app/small-world-for-ipad/id364165557?mt=8)

  11. Examples Puerto Rico

  12. Examples Puerto Rico HD foriPad(http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)

  13. Examples STARS - A Ubiquitous Computing Platform for Computer AugmentedTabletopGames (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)

  14. Solution? AR! • Every user 1 iPad • Real board tiles • Real pawns(?) • No 3D -> 2D

  15. Paper prototype 1 • Focus • Gameplay / interaction • Notyet • Completeness • Playeraid

  16. Paper prototype 1 • 4 parts • Setup • Investigator turn • Keeper turn • Bonus

  17. Setup • Objective • Start the game on twoiPads.1 iPad has to run an investigator application1 iPad has to run the keeper application

  18. Setup

  19. Setup

  20. Setup

  21. Setup

  22. Investigator turn • Objective • Find first clue card.

  23. Investigator turn Target Info: Stats, skills, … Explore Cards

  24. Keeper turn • Objective • Usemythos card toannoy investigator • Use keeper action card tosummoncultists

  25. Keeper turn

  26. Bonus • Objective • Find information of other investigators • Find information about the keeper

  27. Bonus

  28. Paper prototype 1 • Evaluation • Record • Think aloud • Questionnaire

  29. Paper prototype 1

  30. Paper prototype 1

  31. Paper prototype 1

  32. Paper prototype 1 • Average SUS score: 75

  33. Paper prototype 1

  34. Paper prototype 1 • Problems • Mix traditional UI en tangible UI • No support yet • Uncleartransitions • Information and action buttons alltogether

  35. Solution?

  36. Solution?

  37. Solution?

  38. Statistics • Total: 290u30m • Literature: 115u25m • Implementation: 71u • Design: 40u • Evaluation: 18u30m • Report: 15u • Meetings: 5u • Rest (blogging, tweeting, …): 25u25m

  39. Statistics

  40. Statistics • # Blogposts: 18 • # Tweets: 23 • # Comments: 11

  41. Schedule • 2 jan - 6 feb: Implementation • 10 feb - 20 feb: Finish literaturestudy • 21 feb - 26 feb: Scientificarticle • 27 feb - 18 mar: Test andevaluationapplication v1.0 • 19 mar - 1 apr: Report andpresentation • 2 apr - 10 apr: Finish textabout prototypes andapplication v1.0 • 16 apr - 22 apr: Create poster • 23 apr - 13 may: Adapt, test andevaluateapplication v2.0 • 14 may - 8 jun: Write, write, ...

  42. Questions?

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