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This project explores the integration of augmented reality into board games, specifically through a digital variant of a popular tabletop game. Our approach aims to elevate the gaming experience by reducing setup time, facilitating automatic rule checking, and providing player assistance during gameplay. We present prototypes focusing on gameplay interaction and user satisfaction. By utilizing dedicated devices like iPads, we design immersive experiences while avoiding information overload. Feedback from user testing will guide further development and enhancements.
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A multi-user augementedreality board game Bart Gerard Mentor: Sten Govaerts Promotor: Prof. Erik Duval
Overview • Concept • Goal • Paper prototype 2 • Digital prototype 1 • Schedule • Questions?
Concept • Digital variant of a real board game without • Overloading screen with information • Need of dedicateddevices
Examples Puerto Rico HD foriPad(http://itunes.apple.com/us/app/puerto-rico-hd/id438437326?mt=8)
Examples STARS - A Ubiquitous Computing Platform for Computer AugmentedTabletopGames (http://www.ipsi.fraunhofer.de/ambiente/paper/2003/magerkurth_stars_ubicomp03_new.pdf)
Goal • Improve game experience • Limit setup time • Automatic rulechecking • Playeraidduring game • Immersiveexperience
Mansions of Madness • 2-5 players • Semi-cooperative • 1 keeper • 1-4 investigators
Paper prototype 2 • Focus • Gameplay / interaction
Paper prototype 2 • 2 parts • Setup • Investigator turn
Setup • Objective • Start the game on twoiPads.1 iPad has to run an investigator application1 iPad has to run the keeper application
Investigator turn • Objective • Find first clue card.
Old Target Info: Stats, skills, … Explore Cards
Paper prototype 2 • Average SUS score • Prototype 01: 75 • Prototype 02: 83.33
Paper prototype 2 • Remarks • QR codes • Buttons shouldbebigger
Digital prototype 1 • Focus • Gameplay / interaction • Satisfaction
Digital prototype 1 • Demo
Digital prototype 1 • Average SUS score: 80.5
Digital prototype 1 • Remarks • Buttons shouldbebigger • Playeraid • Bugs • Story choiceselection • iPadtoo heavy • First time is difficult
Statistics • Total: 485u35m • Literature: 115u25m • Implementation: 180u30m • Design: 40u • Evaluation: 18u30m • Report: 15u • Text: 58u • Meetings: 14u35 • Rest (blogging, tweeting, …): 32u25m
Statistics • # Blogposts: 23 • # Tweets: 31 • # Comments: 11
Schedule • 19 mar - 1 apr: Report andpresentation • 2 apr - 15 apr: Finish textabout prototypes andapplication v1.0 • 16 apr - 22 apr: Create poster • 23 apr - 13 may: Adapt, test andevaluateapplication v2.0 • 14 may - 8 jun: Write, write, ...