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Turning on the Lights: Key Challenges For Learning, Libraries And Teaching In A Googleised World

Turning on the Lights: Key Challenges For Learning, Libraries And Teaching In A Googleised World Dr Ross J Todd Director, Center for International Scholarship in School Libraries Rutgers, The State University of New Jersey cissl.scils.rutgers.edu rtodd@scils.rutgers.edu. Key Assumptions.

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Turning on the Lights: Key Challenges For Learning, Libraries And Teaching In A Googleised World

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  1. Turning on the Lights: Key Challenges For Learning, Libraries And Teaching In A Googleised World Dr Ross J Todd Director, Center for International Scholarship in School Libraries Rutgers, The State University of New Jersey cissl.scils.rutgers.edu rtodd@scils.rutgers.edu

  2. KeyAssumptions • The fusion of learning, information, and technology presents dynamic challenges for all educators and students in 21st century schools. • School libraries are essential for addressing essential learning standards, the complexities of learning, and quality teaching in information- and technology-intensive 21st century schools. • Enabling the transformation of information to deep knowledge and deep understanding, and the development of personal, social and cultural agency is the core of the VELS, and the core work of teachers and teacher librarians

  3. Are the LightsOn or Off? • Educational Leadership (March 2008, Vol 65, No. 6) • Marc Prensky “Turning on the Lights” P. 40 - 45 • Powering down in school – not just devices, but brains • “It’s their after-school education, not their school education, that’s preparing our kids for their 21st century lives – and they know it” (p. 41) • “When kids come to school, they leave behind the intellectual light of their everyday lives and walk into the darkness of the old fashioned classroom” (p. 42)

  4. The Google Generation

  5. All About Possibilities • Current research in adolescent information seeking and use, and information technology presents significant challenges and possibilities for schooling: - curriculum - role of school libraries - classroom instruction - student research tasks - professional development - school’s technology policies

  6. Key Studies • Pew / Internet – American Life Project (2006) Telephone interviews of a randomly generated sample of youth 12-17 and a parent or guardian, and involved 935 parent-child pairs. • National School Boards Association 2006: Creating and Connecting: Research And Guidelines of Online Social and Educational Networking Online survey of 1,277 9-17 year olds; Online survey of 1,039 parents; Telephone interviews with 250 school district leaders • Rowlands, I. & Nicholas, D. (2008). Information behaviour of the researcher of the future. A CIBER Briefing Paper. Commissioned by British Library & Joint Information Systems Committee. Centre for Information Behaviour & the Evaluation of Research (CIBER), University College London (UCL), 11 January. Retrieved 2 February 2008, http://www.bl.uk/news/pdf/googlegen.pdf

  7. The Google Generation • Using libraries less since they first began using internet research tools; • Search engines are the primary starting point for information searching; • Horizontal information seeking - shallow / skim viewing a small number of pages then “bounce” out, often never to return; • Spending as much time navigating virtual libraries as actually viewing what they find; • “Power Browse’ kind of reading: scanning rapidly targeted to quick decisions, clicking extensively and making little use of advanced search capabilities;

  8. The Google Generation • Squirreling behavior - stockpiling content in the form of downloads; • Little attention to evaluating the relevance, accuracy and authority of information; • Tendency to use simple search strategies that miss relevant documents; undertaking repeated searches; • Having an unsophisticated mental map of the Internet as a networked entity of multiple providers. Behaviors confirmed by teacher librarians and teachers

  9. And Then ComesWeb 2.0

  10. Web 2.0 asCommunity

  11. The Web 2.0Environment • 2nd generation of web-based environments • Functional rather than transmissive space: social network sites, blogs and online diaries, wikis, podcasts, videoblogs, content creation mechanisms eg Facebook, MySpace • Seek to facilitate community, communication, collaboration and creativity between users. • Extensive engagement with microcontent: “posts” and “discussion threads”, constantly building microcontent into new content forms • Shift in focus from finding locating and evaluating information to one of using information, creating knowledge and sharing of ideas.

  12. Use of OnlineCommunities • Rich picture of teens’ and adults’ engagements with Web 2.0 • For teens, online activities are deeply embedded in their lifestyles, and rivaling television in terms of time commitment. • 90% of teens with online access using social networking technologies, such as chatting, text messaging, blogging and visiting social network sites, with many visiting such sites on a daily basis • Majority of online teens have created a personal profile online

  13. Use of OnlineCommunities • Almost half of 12-13 year olds report posting a profile to an online social network • Girls dominate the bloggosphere; boys dominate in video watching and video sharing • Places to reinforce pre-existing friendships; opportunities for making new friends

  14. Active, not PassiveInvolvement • Increasing engagement in content creation • Go beyond basic actions such as downloading and uploading music, photos and videos and updating personal profiles • Engaging in highly creative activities : - Blogging - Posting messages - Creating and sharing virtual objects - Remixing content into their own creation - Participating in collaborative projects - Sending suggestions or ideas to Web sites - Submitting artistic and creative works such as artwork, photos, stories, videos to sites - Creating polls, quizzes or surveys

  15. What do theytalk about? • Most common topic of conversation on the social networking scene is education and school work (59%) • 50% talk about school work • Careers / jobs, choice of university, politics, religion, morals, learning outside school work (sharing / discussing about personal interests) • They share and dialogue about their projects

  16. OnlineNonconformists • break online safety or behavior rules; • have extraordinary set of digital skills • typically report lower grades in school • engage in experimental behavior / engagement/ ideas / creative imagination • are very active on chat-vines; share new “stuff’ very quickly (websites, games, simulations, tech products) • learn new software and teach others; promoters; recruiters (getting others to visit their sites); organizers of online events; very active net-workers.

  17. CyberbullyingCyberharassment • Low levels of cyberbullying / cyber harrassment reported • Typically in form of: - pressure by strangers to meet with teens - receiving inappropriate content, pictures, and language - being drawn into uncomfortable conversations - forwarding or posting private email, IM, or text - spreading rumours online - sending a threatening or aggressive email or message - posting an embarrassing picture without permission. • Acknowledge that these are similar to problems encountered in everyday life and through television and popular music • More likely to be bullied offline than online

  18. And the School’s Response? • Stringent rules against nearly all forms of social networking during the school day • Limited use for collaborative projects either with staff or students • Great potential to help students: - “get outside the box” in some way or another; - introduce students to “new and different kinds of students”; - “learn to express themselves better creatively; - improve social skills”; - “develop global relationships”; - “help students improve their reading or writing or express themselves more clearly”; - “learn to work together to solve academic problems”; - “improve children’s ability to resolve conflicts”.

  19. What of Learning and Libraries in the Near Future? • Need to imagine a different information landscape and learning environment for young people • Teens leaving behind the traditional world of print • Teens not satisfied with being passive consumers of other people’s information, but becoming active users of information to create new knowledge products. • Need to consider how we more effectively structure schooling and school libraries to provide a rich interactive learning community for them, using tools of Web 2.0 • Need to ensure that the deep knowledge and deep understanding, not just of learning standards, but of their complex information worlds that they are drawn into, are achieved.

  20. Why do school work, especially when …? • I have to pick another “bird”, “dinosaur”, “planet” “animal”, “disease” and do a 1000 word essay? • I can go on to: schoolsucks.com, phuckschool.com evilhouseofcheat.com and get the essay I want? • I fill out another worksheet, fill in the blanks, do another 5 para essay, perhaps a diorama • Preparation of the drones?

  21. Major Shift in Instructional Focus • Kids are running home to open MySpace and other spaces and read and react and provoke and argue • Harness social networking tools in educationally meaningful and compelling ways that break loose from static ways of learning that often confines and stifles creativity • Instructional program centering on inquiry, knowledge construction and communication will be the distinguishing feature of schooling and school libraries if they are to flourish in this environment.

  22. Major Shift in Instructional Focus • Provide students with the essential knowledge-based competencies: - critical thinking and communication competencies - knowledge creation processes - developing arguments and positions and viewpoints - dealing with conflicting ideas and evidence (including dealing with unwanted, offensive information inputs) - constructing creative and meaningful representations of new knowledge - communicating ideas in thoughtful ways. • Explore social networking sites, learn andtry out the kinds of creative communications and collaboration tools that students are using, so that your perceptions and decisions about these tools are based on real experiences.

  23. Rethinking Pedagogy • Kids investigate and analyse their lives and the world in-depth with authentic resources and tasks • Meaningful Inquiry: learn to ask deep questions, seek knowledge, understand multiple perspectives, and wonder about the world, draw conclusions, state viewpoints, argue positions, to create solutions and solve problems, and to use the IT tools and resources to create, share and use knowledge • Moving beyond reading as a laborious “school thing” • Sustain the fire and the light that engage kids in their everyday lives • School libraries as a place where kids power up their brains and their devices

  24. Re-imagining School Libraries • Need to rethink the school library as the school’s physical and virtual information-to-knowledge commons where literacy, inquiry, thinking, imagination, discovery, and creativity are central to students’ learning in all curriculum areas • Provide intellectual and social tools across these multiple environments to foster creativity, knowledge creation and production, both individual and collaborative, and to foster the intellectual, social and cultural growth of our young people • 24/7 environment vs the “place” paradigm

  25. Re-Imagining School Libraries • Library spaces designed for collaborative learning • Flexible workspace clusters • Flexible collections (20/80% rule) • Wireless technology / surface computing / multiple HD wide plasma screens • Self-help graphic services, colour imaging, audiovisual editing, collaborative production, knowledge representation and presentation software • Physical designs: functionality, sophistication, creativity, inspiration

  26. Re-Imagine School Libraries: Example • Data/Info Commons - the reference collection, building background knowledge, both physical and virtual reference • Knowledge Commons – in-depth resources targeted to deep learning across the curriculum (flexible collection) • Leisure Commons – diverse free-choice reading, listening stations, iPod zone, e-zines and e-books • Networking Commons – collaborative spaces with walls of flat screen monitors for students to create, share, compare, display • Tech Commons – for small and large group instruction, information searching • Collective Commons – flexible discussion group spaces • Café Commons

  27. Core Values Community  Creativity  Collaboration  Communication

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