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Chapter 8, Object Design: Object Constraint Language. OCL: Object Constraint Language. Formal language for expressing constraints over a set of objects and their attributes Part of the UML standard Used to write constraints that cannot otherwise be expressed in a diagram Declarative
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Chapter 8, Object Design: Object Constraint Language
OCL: Object Constraint Language • Formal language for expressing constraints over a set of objects and their attributes • Part of the UML standard • Used to write constraints that cannot otherwise be expressed in a diagram • Declarative • No side effects • No control flow • Based on Sets and Multi Sets
OCL Basic Concepts • OCL expressions • Return True or False • Are evaluated in a specified context, • either a class or an operation • All constraints apply to all instances
OCL Simple Predicates • Example: • context Tournament inv: • self.getMaxNumPlayers() > 0 • In English: • “The maximum number of players in any tournament should be a postive number.” • Notes: • “self” denotes all instances of “Tournament” • OCL uses the same dot notation as Java.
OCL Preconditions • Example: • context Tournament::acceptPlayer(p) pre: • not self.isPlayerAccepted(p) • In English: • “The acceptPlayer(p) operation can only be invoked if player p has not yet been accepted in the tournament.” • Notes: • The context of a precondtion is an operation • isPlayerAccepted(p) is an operation defined by the class Tournament
OCL Postconditions • Example: • context Tournament::acceptPlayer(p) post: • self.getNumPlayers() = self@pre.getNumPlayers() + 1 • In English: • “The number of accepted player in a tournament increases by one after the completion of acceptPlayer()” • Notes: • self@pre denotes the state of the tournament before the invocation of the operation. • Self denotes the state of the tournament after the completion of the operation.
OCL Contract for acceptPlayer() in Tournament context Tournament::acceptPlayer(p) pre: not isPlayerAccepted(p) context Tournament::acceptPlayer(p) pre: getNumPlayers() < getMaxNumPlayers() context Tournament::acceptPlayer(p) post: isPlayerAccepted(p) context Tournament::acceptPlayer(p) post: getNumPlayers() = @pre.getNumPlayers() + 1
OCL Contract for removePlayer() in Tournament context Tournament::removePlayer(p) pre: isPlayerAccepted(p) context Tournament::removePlayer(p) post: not isPlayerAccepted(p) context Tournament::removePlayer(p) post: getNumPlayers() = @pre.getNumPlayers() - 1
Java Implementation of Tournament class(Contract as a set of JavaDoc comments) public class Tournament { /** The maximum number of players * is positive at all times. * @invariant maxNumPlayers > 0 */ private int maxNumPlayers; /** The players List contains * references to Players who are * are registered with the * Tournament. */ private List players; /** Returns the current number of * players in the tournament. */ public int getNumPlayers() {…} /** Returns the maximum number of * players in the tournament. */ public int getMaxNumPlayers() {…} /** The acceptPlayer() operation * assumes that the specified * player has not been accepted * in the Tournament yet. * @pre !isPlayerAccepted(p) * @pre getNumPlayers()<maxNumPlayers * @post isPlayerAccepted(p) * @post getNumPlayers() = * @pre.getNumPlayers() + 1 */ public void acceptPlayer (Player p) {…} /** The removePlayer() operation * assumes that the specified player * is currently in the Tournament. * @pre isPlayerAccepted(p) * @post !isPlayerAccepted(p) * @post getNumPlayers() = * @pre.getNumPlayers() - 1 */ public void removePlayer(Player p) {…} }
Constraints can involve more than one class How do we specify constraints on on a group of classes? Starting from a specific class in the UML class diagram, we navigate the associations in the class diagram to refer to the other classes and their properties (attributes and Operations).
League * +start:Date +end:Date +getActivePlayers() {ordered} * tournaments Tournament +start:Date +end:Date +acceptPlayer(p:Player) * tournaments * players players Player * +name:String +email:String Example from ARENA: League, Tournament and Player Constraints: A Tournament’s planned duration must be under one week. Players can be accepted in a Tournament only if they are already registered with the corresponding League. The number of active Players in a League are those that have taken part in at least one Tournament of the League.
chessNovice:League tttExpert:League Xmas:Tournament winter:Tournament start=Dec 23 start=Jan 12 end= Dec 25 end= Jan 14 alice:Player bob:Player marc:Player joe:Player zoe:Player , 5 Players, Instance Diagram: 2 Leagues 2 Tournaments
Tournament League League start:Date * end:Date * * Tournament Player * * Player 3 Types of Navigation through a Class Diagram 1. Local attribute 2. Directly related class 3. Indirectly related class Any constraint for an arbitrary UML class diagram can be specified using only a combination of these 3 navigation types!
League * +start:Date +end:Date +getActivePlayers() {ordered} * tournaments Tournament +start:Date +end:Date +acceptPlayer(p:Player) * tournaments * players players Player * +name:String +email:String Specifying the Model Constraints in OCL Local attribute navigation context Tournament inv: end - start <= 7 Directly related class navigation context Tournament::acceptPlayer(p) pre: league.players->includes(p)
OCL Sets, Bags and Sequences • Sets, Bags and Sequences are predefined in OCL and subtypes of Collection. OCL offers a large number of predefined operations on collections. They are all of the form: collection->operation(arguments)
OCL-Collection • The OCL-Type Collection is the generic superclass of a collection of objects of Type T • Subclasses of Collection are • Set: Set in the mathematical sense. Every element can appear only once • Bag: A collection, in which elements can appear more than once (also called multiset) • Sequence: A multiset, in which the elements are ordered • Example for Collections: • Set(Integer): a set of integer numbers • Bag(Person): a multiset of persons • Sequence(Customer): a sequence of customers
OCL-Operations for OCL-Collections (1) size: IntegerNumber of elements in the collection includes(o:OclAny): BooleanTrue, if the element o is in the collection count(o:OclAny): IntegerCounts how many times an element is contained in the collection isEmpty: BooleanTrue, if the collection is empty notEmpty: BooleanTrue, if the collection is not empty The OCL-Type OclAny is the most general OCL-Type
OCL-Operations for OCL-Collections(2) union(c1:Collection)Union with collection c1 intersection(c2:Collection)Intersection with Collection c2 (contains only elements, which appear in the collection as well as in collection c2 auftreten) including(o:OclAny)Collection containing all elements of the Collection and element o select(expr:OclExpression) Subset of all elements of the collection, for which the OCL-expression expr is true
How do we get OCL-Collections? • A collection can be generated by explicitly enumerating the elements • A collection can be generated by navigating along one or more 1-N associations • Navigation along a single 1:n association yields a Set • Navigation along a couple of 1:n associations yields a Bag (Multiset) • Navigation along a single 1:n association labeled with the constraint {ordered } yields a Sequence
Customer name: String titel: String age: Integer birthday: Date getage(): Integer owner * card customerCard valid: Boolean validSince: Date expires: Date color: enum { silver, gold} printedName : String Navigation through a 1:n-Association Example: A Customer should not have more than 4 cards context Customer inv: card->size <= 4 Alternative writing style Customer card->size <= 4 card denotesa set of customercards
Navigation through several 1:n-Associations Example: programPartner nrcustomer = bonusprogram.customer->size Customer denotes a multiset of customer bonusprogram denotes a set of Bonusprograms Bonusprogram program 1..* Customer register(k: Customer) name: String * titel: String age: Integer .* birthday: Datum 1..* getage(): Integer programPartner nrcustomer: Integer
Navigation through a constrained Association • Navigation through an association with the constraint {ordered} yields a sequence. • Example: Bonusprogram level->size = 2 Bonusprogram register(k: Customer) level denotes a sequence von levels {ordered} * Level name: String
Conversion between OCL-Collections • OCL offers operations to convert OCL-Collections: asSetTransforms a multiset or sequence into a set asBagtransforms a set or sequence into a multiset asSequencetransforms a set or multiset into a sequence.
Example of a Conversion programPartner nrcustomer = bonusprogram.Customer->size This expression may contain customer multiple times, we can get the number of unique customers as follows: programPartner nrcustomer = bonusprogram.Customer ->asSet->size Bonusprogram program 1..* Customer register(k: Customer) name: String * titel: String age: Integer .* birthday: Datum 1..* getage(): Integer programPartner nrcustomer: Integer
League * +start:Date +end:Date +getActivePlayers() {ordered} * tournaments Tournament +start:Date +end:Date +acceptPlayer(p:Player) * tournaments * players players Player * +name:String +email:String Specifying the Model Constraints: Using asSet Local attribute navigation context Tournament inv: end - start <= Calendar.WEEK Directly related class navigation context Tournament::acceptPlayer(p) pre: league.players->includes(p) Indirectly related class navigation context League::getActivePlayers post: result=tournaments.players->asSet
Evaluating OCL Expressions • The value of an OCL expression is an object or a collection of objects. • Multiplicity of the association-end is 1 • The value of the OCL expression is a single object • Multiplicity is 0..1 • The result is an empty set if there is no object, otherwise a single object • Multiplicity of the association-end is * • The result is a collection of objects • By default, the navigation result is a Set • When the association is {ordered}, the navigation results in a Sequence • Multiple “1-Many” associations result in a Bag
OCL supports Quantification OCL forall quantifier /* All Matches in a Tournament occur within the Tournament’s time frame */ context Tournament inv:matches->forAll(m:Match | m.start.after(t.start) and m.end.before(t.end)) OCL exists quantifier /* Each Tournament conducts at least one Match on the first day of the Tournament */ context Tournament inv: matches->exists(m:Match | m.start.equals(start))
Pre- and post-conditions for ordering operations on TournamentControl TournamentControl +selectSponsors(advertisers):List +advertizeTournament() +acceptPlayer(p) +announceTournament() +isPlayerOverbooked():boolean context TournamentControl::selectSponsors(advertisers) pre: interestedSponsors->notEmpty and tournament.sponsors->isEmpty context TournamentControl::selectSponsors(advertisers) post: tournament.sponsors.equals(advertisers) context TournamentControl::advertiseTournament() pre: tournament.sponsors->isEmpty and not tournament.advertised context TournamentControl::advertiseTournament() post: tournament.advertised context TournamentControl::acceptPlayer(p) pre: tournament.advertised and interestedPlayers->includes(p) and not isPlayerOverbooked(p) context TournamentControl::acceptPlayer(p) post: tournament.players->includes(p)
Specifying invariants on Tournament and Tournament Control English: “All Matches of a Tournament must occur within the time frame of the Tournament” context Tournament inv: matches->forAll(m| m.start.after(start) and m.start.before(end)) English: “No Player can take part in two or more Tournaments that overlap” context TournamentControl inv: tournament.players->forAll(p| p.tournaments->forAll(t| t <> tournament implies not t.overlap(tournament)))
Specifying invariants on Match players * Player Tournament * tournaments players * matches Match * English: “A match can only involve players who are accepted in the tournament” context Match inv: players->forAll(p| p.tournaments->exists(t| t.matches->includes(self))) context Match inv: players.tournaments.matches.includes(self)
Additional Readings • J.B. Warmer, A.G. Kleppe, The Object Constraint Language: Getting your Models ready for MDA, Addison-Wesley, 2nd edition, 2003 • Bertrand Meyer, Object-Oriented Software Construction, 2nd edition, Prentice Hall, 1997. • Bertrand Meyer, Design by Contract: The Lesson of Ariane, Computer, IEEE, Vol. 30, No. 2, pp. 129-130, January 1997. http://archive.eiffel.com/doc/manuals/technology/contract/ariane/page.html • C. A. R. Hoare, An axiomatic basis for computer programming. Communications of the ACM, 12(10):576-585, October 1969. (Good starting point for Hoare logic: http://en.wikipedia.org/wiki/Hoare_logic)
Summary • Constraints are predicates (often boolean expressions) on UML model elements • Contracts are constraints on a class that enable class users, implementors and extenders to share the same assumption about the class (“Design by contract”) • OCL is an example of a formal language that allows us to express constraints on UML models • Complicated constraints involving more than one class, attribute or operation can be expressed with 3 basic navigation types.