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Welcome Multimedia

Welcome Multimedia. John Sullivan, Ph.D. 2003. Multimedia:. Background Defined Why in CIS Multimedia Program PC Support Future Multimedia Lab. How did I get into this:. Mini-research awards by RVCC Business Themes in the Movies CourseWare. Multimedia Services.

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Welcome Multimedia

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  1. Welcome Multimedia John Sullivan, Ph.D. 2003

  2. Multimedia: • Background • Defined • Why in CIS • Multimedia Program • PC Support • Future • Multimedia Lab

  3. How did I get into this: • Mini-research awards by RVCC • Business Themes in the Movies • CourseWare

  4. Multimedia Services • Web Development Program • Computer Department • Art Department • Business Department • Communications

  5. Why in the Computer Curriculum? Association of Computing Machinery’s “Communications” - Hand out Computer Literacy Computer Fundamentals Networking Microcomputer Applications PC Support Design Issues -HCI or CHI Web-Page Development Jobs

  6. Multimedia Defined: The term Multimedia is a redundant term. Multi means more than one, and Media is the plural of medium. Therefore you have many mediums. However, the proper definition is: “Multimedia is defined as an interactive computer-mediated presentation that includes at least two of the following elements: text, sound, video, animation, and graphics.” (Tannenbaum, 1998). By John Sullivan

  7. multimedia the use of multiple formats for the presentation of information, including, text, sound, video, images, and animation. Computer-based interactive multimedia includes hypermedia and hypertext hypermedia computer-based system that allows interactive linking of multiple format information including text, sound, video, images, and animation. Allow non-linear traversal hypertext non-linear organized and accessed screens of text and static diagrams, images, and tables (non-linear text only) The relationship of multimedia, hypermedia, and hypertext (Tohurst, 1995).

  8. In 1945, Vannevar Bush envisioned the development of interactive media as a book with “trails” that the “reader” could follow. This idea was the precursor of hypertext. Multimedia, circa 1945: Vannevar Bush's publishes his landmark paper, "As We May Think," published first in the Atlantic Monthly and subsequently in Life magazine. Photograph available at: http://www-eecs.mit.edu/

  9. Multimedia: how do we go about teaching it? • Vannevar Bush proposed a new profession of what he called "trailblazers" exclusively to create and manage non-sequential multimedia systems. • This new, highly skilled profession was not to be involved in content creation but creating structured information spaces from existing content. • Multimedia cannot be experienced without the technology because it is the technology that creates the experience. Multimedia is a fusion of both the medium and the message.

  10. Multimedia: con’t • Issues relating to compression, latency, jitter, bandwidth, compression, and operating systems characteristics become important. • Those developing interactive television, multimedia video games, online film libraries, multimedia networks, or hospital information systems are just as much involved in the multimedia industry as graphic designers are.

  11. Why Multimedia? • Learning Styles • It is generally agreed that most people retain about 20 percent of what they hear; 40 percent of what they see and hear; and 75 percent of what they hear, see and do. • Hand out on the pyramid of learning. “Tell me, I forget Show me, I remember Involve me, I understand.” Benjamin Franklin “Tell me and I will forget; show me and I may remember; involve me and I will understand.” Chinese proverb

  12. Multimedia Building Blocks Animation Text Video Sound Images Animation By John Sullivan

  13. The Multimedia Platform • The Multimedia Platform refers to the operating system of the computer system used to produce multimedia • It is important for a multimedia project to be cross-platform Software and Hardware

  14. Hardware • Selection of the proper platform for developing your multimedia project may be based on: • Personal preference • PC or Macintosh • Budget constraints • Delivery requirements: CD, Network, Internet • Type of material and content in the project

  15. Multimedia Hardware Rules: • Upgrade to proven products that lie in the calm water slightly behind the leading edge of the wave (Super drive). • Once you’ve tried it, you can’t go back. • Hardware components; wave tables versus sound cards, SCSI connections, etc. • You never have enough memory or disk space. Vaughan, 1996

  16. Multimedia Software Rules: • “Making good multimedia is picking a successful route through the software swamp.” • “The software in your multimedia toolkit, and your skill at using it determine what kind of multimedia work you can do and how fine and fancy you can render it.” Tay Vaughn

  17. Software: Screen Grabbing PowerPoint Html and embedded in Web site MacroMedia - Authorware, Director, Sound Forge, Sound Edit. Adobe - Premier, Reader. PaintShop Pro, PhotoShop WS_FTP, WinZip, 3D/FX,Bryce, CD-Recorder, Media Player, QuickTime, Read Audio and Video, & Winamp.

  18. Networks Servers - Multimedia server WS_FTP - Mail box 250 Megabyte account from moving files between home and school File Sharing - Our classes run multimedia over the networks. Bandwidth - Microsoft site for testing bandwidth

  19. Multimedia Curriculum: • Intro to Communications Theory • Two Dimensional Design • Micro Hardware & Software • Micro Computer Applications or Computer Literacy • Multimedia I & II • Designing the New Media • Computer Graphics I & II • Video Production • Internet • Speech • Web Page Development • Presentation Skills for Business & Professions • Electives Key CIS Dept. Art Dept. Communication

  20. Web-Page Development Certificate • Microcomputer Hardware & Software • Business Computer Systems or Microcomputer Applications • Internet • Multimedia 1 • Designing the New Media • Web-Page Development • Systems Analysis & Design or Project Management

  21. Multimedia Production I Syllabus • Project One: What is multimedia • Project Two: Systems Analysis • Project Three: Authoring a Distributed Multimedia Project • Art Show coming

  22. CD-ROMs Created by Classes

  23. Multimedia II Programming • Director and Programming in Lingo Scripting Language • College Annual Report - has in Visual Basic • Planetarium

  24. Designing the New Media:Bringing the Multimedia and Web together • Virtual Reality - ipix.com • Flash • Phillips Lighting site

  25. New PC Support Curriculum June 1998, I helped developed this in Colorado Springs for the Association of Computing Machinery.

  26. The Past • UNIX • CD-ROM burners - SCSI • Video Capture • Super drives • Win_Zip

  27. Future 1995DVD Digital Versatile DiscCable Modems - BandwidthTodayMP3, Flash, Microsoft media player, & Trial softwareReal Estate & DatabasesCommunications Future Virtual Reality: refers to a computer-based application which provides a human-computer interface such that the computer and its devices create a sensory environment which is dynamically controlled by by the actions of the individual, so that the environment appears real to the user” (Fluckiger, 1996)

  28. Future con’t Future multimedia systems will probably include enhanced interactivity and virtual capabilities. Computers will become much smaller, more powerful, and more portable, perhaps even wearable. Network connectivity and bandwidth will contribute to greater power for multimedia, because it may be shared in a client/server mode. It seems possible that much greater voice communication will be possible, with voice recognition and synthesis software becoming more sophisticated.

  29. Virtual Reality - VR • As a spoke of Multimedia • VR is interactive • The fundamental principle of VR lies in the fact that the computer creates a sensory environment • VR environments incorporate all the multimedia • The difference is the extent to which multiple multimedia objects must be played simultaneously and the importance of exact synchronization of playback of multimedia objects. “People who work in VR do not see themselves as part of “multimedia.” VR deals with goggles and gloves and is still a research field where no authoring products are available, and you need a hell of a computer to develop the real-time 3-D graphics. Although there is a middle ground covered by such things as Quick Time VR and VRML that gives multimedia developers a “window” into VR, people often confuse multimedia and VR and want to create futuristic environments using multimedia authoring tools not designed for that purpose.” Takis Metaxas, Assistant Prof. Of Computer Science - Wellesley College.

  30. VR - example

  31. Multimedia and Faculty • Schramm (1997, p. 13) observed that “we must not forget that almost all teaching is multimedia. The name is new and fashionable, but the practice is ancient.” • CourseWare • The Web and Online courses

  32. Multimedia in the Art Show • Click here to move to art show exhibit

  33. Delivering and Using Multimedia Where to use multimedia: • Business • School • Home • Public

  34. Multimedia Lab - Stand Alone Virginia Tech Multimedia Lab MIT Multimedia Lab

  35. References • Fluckiger, F. (1996). Understanding Networked Multimedia: applications and technology. New York: Prentice Hall. • Klee, K., Austing, R., Campbell, R., Cover, F., & Little, J. (1999). Guidelines for Degree and Certificate Programs to Support Computing in a Networked Environment. New York, Association for Computing Machinery, Inc. • Schramm, W. (1965). The Process and Effects of Mass Communication. Urbana: University of Illinois Press, • Tannenbaum, R. (1998). Theoretical Foundations of Multimedia. New York. Computer Science Press • Tolhurst, D. (1995, March-April), Hypertext, Hypermedia, Multimedia Defined? Educational Technology, 21-26. • Vaughan, T. (1996). Multimedia: Making it Work. (3rd Ed.). New York: McGraw-Hill.

  36. EndBy John Sullivan

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