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Explore a layered model focusing on a distributed game application, including aspects like user profiles, network capacity, server resources, billing, and future user arrivals. The model covers layers for services, IP, access network, sessions, triggers, and coordination.
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A Layered Model of focusing on a Distributed Game Application Fang, Devin, Tal, George CS 294-3: The Converged Network Spring 2002
User Profile • Account Info • Location • Bandwidth • Computation • Capacity • Storage • Display • Server Load • Location • Pricing • Bandwidth • Reliability • Future user arrival • Server Resource Game Server Big Picture Game Company Broker
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General Architecture Layer 5 Devices Application Service Provider Layer 4 Services Layer 3 Enhanced IP Layer 2 IP Layer 1 Access Network
Layer 4: Service Layer Session layer/Distributed Trigger Composition Layer/Coordination BROKER Devices Discovery Audio Service Video Service Authentication Billing • PKI – UCB • Ssh-key • Sim card • Credit card • Username/pw • Cookie • Amex Hardware • Access provider • Online site • Credit card • Hotel room