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Architectural Design

Architectural Design. Architecture Business Cycle Design for Maintainability ECEN 5543 / CSCI 5548 SW Eng of Standalone Programs, University of Colorado, Boulder. Overview. Architecture Business Cycle Design for Maintainability. CUSTOMER pays for the development or purchase

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Architectural Design

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  1. Architectural Design Architecture Business Cycle Design for Maintainability ECEN 5543 / CSCI 5548 SW Eng of Standalone Programs, University of Colorado, Boulder Architectural Design, ECEN 5033

  2. Overview Architecture Business Cycle Design for Maintainability Architectural Design, ECEN 5033

  3. CUSTOMER • pays for the development or purchase • specifies requirements that ensure usability (we hope) to the end user • may be more concerned with cost than usability if a compromise must be made • END USERS • use it • many different categories (see operational profiles): input givers, administrators, output receivers • Acceptability involves • behavior - platform compatibility • performance - memory utilization • reliability - network usage • availability - security • ease of modification - interoperability with other systems Architectural Design, ECEN 5033

  4. Developing Organization • Immediate business • existing architectures and products • proposed system may be “next” in a product family so cost estimates assume high degree of reuse • Long-term business • desire an infrastructure to pursue strategic goals • this product seen as the way to fund that • Organizational structure • For example, lack of certain expertise may require design that allows a subsystem to be subcontracted • 4 strong personalities = 4 major components • Or ... groups responsible for maintaining individual portions of the product family want the next generation product to require those groups Architectural Design, ECEN 5033

  5. Background and Experience of Architects • If a certain approach produced good results in the past, first inclination is to try that again even if factors have changed • If a prior experience was a disaster, hard to muster the courage to try it again • Architectural choices may also come from • the architect’s education and training • exposure to successful styles • exposure to systems that worked well or didn’t • desire to experiment (heh-heh) Architectural Design, ECEN 5033

  6. Technical Environment • Special case of the architect’s background and experience • The technical environment that is current (popular) when the architecture is designed will influence that architecture • Might (mind you, I said might!) include • industry standard practices • software engineering techniques prevalent in the architect’s professional community Architectural Design, ECEN 5033

  7. Ghostly influences • Often not consciously understood • Rarely fully articulated • Critical to identify and actively engage the stakeholders to solicit their needs and expectations as early as possible • discover constraints and additional requirements • avoid false starts by managing expectations and negotiating priorities • Vision document helps to reveal and engage • Architectural reviews also engage • Iterative development helps to engage Architectural Design, ECEN 5033

  8. Customer & End User Developing Organization Technical Environment Architect’s Experience Requirements (Qualities) Architecture Business Cycle Architecture Archi System Architectural Design, ECEN 5033

  9. How does the architecture affect ... • the structure of the developing organization • the enterprise goals • customer requirements for the next system • the architect’s experience that influences next system • the technical environment, the software engineering culture Architectural Design, ECEN 5033

  10. Bibliography • Software Architecture in Practice, Len Bass, Paul Clements, Rick Kazman, Addison Wesley, ISBN 0-201-19930-0 – includes several case studies and the original chapters on architecture analysis that our text uses in chapter 32. • Software Engineering Concepts, Richard Fairley, McGraw-Hill, ISBN 0-07-019902-7 – excellent, compact compendium of historical software engineering. Architectural Design, ECEN 5033

  11. Bibliography (cont.) • Pattern-Oriented Software Architecture, A System of Patterns, Frank Buschmann, Regine Meunier, Hans Rohnert, Peter Sommerlad, Michael Stal, Wiley & Sons, 1996, ISBN 0 471 95869 7 – often referred to as the POSA book. • Object-Oriented Software Construction, 2nd edition, Bertrand Meyer, Prentice Hall PTR, 1997, ISBN 0-13-629155-4 – excellent sections on the criteria of object orientation and how to get there; well (and humorously) written and thorough. • “Recommended Best Industrial Practice for Software Architecture Evaluation.” G. Abowd, L. Bass, P. Clements, R. Kazman, L. Northrop, and A. Zaremski., SEI, Carnegie Mellon University, Technical Report CMU/SEI-96-TR-025, 1996. Architectural Design, ECEN 5033

  12. Design for Maintainability ECEN 5543 / CSCI 5548 SW Eng of Standalone Programs University of Colorado, Boulder Architectural Design, ECEN 5033

  13. When do you review an architecture? ... ... Time fea-ture chunk-ing into pro-posed incre-ments Increment1 Req Tests Des Rev Code Test Integ Increment2 Req Tests Des Rev Code Test Integ IncrementI Req Tests Des Rev Code Test Integ Increment Req Tests Des Rev Code Test Integ Require-ments elicitation and analysis Architec-ture RELEASE System Test Planning Test Test Test Test Architectural Design, ECEN 5033

  14. What is maintenance? • Development with intermittent releases • Continues incrementally • New features • Enhanced features • Fault corrections • Hardware design fault workarounds • Designing for maintainability is also designing for ease of development Architectural Design, ECEN 5033

  15. What is Maintainability? • Maintainability – “… the measures taken during development, design and installation of a manufactured product that reduce required maintenance, man-hours, tools, logistic cost, skill levels, and facilities” (Dhillon, 1999, p.1) • In software, what is reduced is the people-time it takes to: Architectural Design, ECEN 5033

  16. Elements of Good Design - 1 • a mind well-educated in design principles • responsibility-driven design • obligations of an object in terms of its role • Doing • something itself • initiating action in others • controlling or coordinating activities • Knowing • about private encapsulated data • about related objects • about things it can derive or calculate Architectural Design, ECEN 5033

  17. Design as Community • Software objects people with responsibilities who collaborate with others to get work done An effective design is a community of collaborating responsible objects Architectural Design, ECEN 5033

  18. Representing community • Interaction diagrams • sequence diagrams • collaboration diagrams • Depicts collaborations • Allows one to consider responsibilities realized as methods • Fundamental principles guide choices about assigning responsibilities • Appropriate assignments last Architectural Design, ECEN 5033

  19. How to evaluate alternative assignments • Information Expert – a responsibility needs information to be fulfilled • Supports low coupling • Find the object that has most of the information required for the responsibility; assign it there • Low Coupling – If there is dependency, when the depended-upon changes, the dependent may be affected. Low coupling reduces the impact of changes. So work for low coupling at interface points of instability, where change is likely. • Reduces time, effort, and defects when modifying Architectural Design, ECEN 5033

  20. (Information) Expert • Assign responsibility to the class that has the information necessary to fulfill the responsibility • Objects do things related to the information they have • Fulfillment of a responsibility can require info spread across different classes • partial experts collaborate • they interact via messages to share the work • Keep app logic in domain layer, database logic in database layer – don’t intermingle system concerns Architectural Design, ECEN 5033

  21. Controller • mouse click What first object after or beyond the UI layer should receive the message from the UI layer? UI Controller Domain EITHER: Represents the overall “system” or a device that the software is running within or a major subsystem (facade controller) OR Represents a use case scenario within which the system operation occurs (session controller) Architectural Design, ECEN 5033

  22. Cohesion • Basic software quality • How functionally related are the operations of a software element? • Occurs naturally in hardware components; must be designed in software components • Keeps objects focused, understandable, and manageable. • Consider relationship to Low Coupling • Assign responsibilities to keep cohesion high • WHY? Architectural Design, ECEN 5033

  23. Creator • General principle for the assignment of creation responsibilities, a very common task. • Design can support low coupling, increased clarity, encapsulation, and reusability. • What B do we look for to be a creator of A objects: prefer a class B which aggregates or contains class A. • Why does this contribute to maintainability? Architectural Design, ECEN 5033

  24. Pure Fabrication • What object should have the responsibility when you do not want to violate high cohesion and low coupling (or other goals) but solutions offered by Expert and others are not appropriate? • Assign a highly cohesive set of responsibilities to an artifical or convenience class that does not represent a problem domain concept. • This class is a fabrication Architectural Design, ECEN 5033

  25. Pure Fab - continued • Example is Sale • Large number of supporting database-oriented operations, none related to the concept of sale-ness • Sale class has to be coupled to the relational database interface so its coupling goes up. • Saving objects in a rel db is a very general task for which many classes need support. Placing these responsibilities in Sale is not likely to be reusable. Architectural Design, ECEN 5033

  26. Pure Fab - continued • Create a new class solely for saving objects in some kind of persistent storage medium such as a relational db • Call it PersistentStorage • It is an understandable concept but not something in the domain model • Fabricated for the convenience of the software developer Architectural Design, ECEN 5033

  27. Modular Design • Modularity is the property of a system that has been decomposed into a set of cohesive and loosely coupled modules • Impact on maintainability? Architectural Design, ECEN 5033

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