1 / 32

Using Small Business Initiatives to Support Aircraft/Ship Visual Landing Aids Testing

Using Small Business Initiatives to Support Aircraft/Ship Visual Landing Aids Testing. SFTE 36, 3-6 Oct 2005, Ft Worth, TX. Dean Carico & Charles Slade, NAVAIR Robert McKillip & Jeffrey Keller, CDI Robert Richards, SHAI. Background. Increased night helo/ship operations during Korean War

erno
Télécharger la présentation

Using Small Business Initiatives to Support Aircraft/Ship Visual Landing Aids Testing

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using Small Business Initiatives to Support Aircraft/Ship Visual Landing Aids Testing SFTE 36, 3-6 Oct 2005, Ft Worth, TX Dean Carico & Charles Slade, NAVAIR Robert McKillip & Jeffrey Keller, CDI Robert Richards, SHAI

  2. Background • Increased night helo/ship operations during Korean War • Operational VLA testing during 1960’s and early 1970’s • General Services Bulletins initiated during 1960’s • Shore and ship-based developmental testing early 1970’s • SH-2F LAMPS MK I during the 1970’s • SH-60B LAMPS MK III during the 1980’s • SH-60F/NVD shipboard testing during 1990’s • Remote source fiber optic ship lighting testing in 1999 • Several new upcoming ship programs: DD(X), LCS, etc • PC-based VLA Test Tool SBIR topic approved in 2003 • Continuum Dynamics, Inc. of Ewing, NJ • Stottler Henke & Associates, Inc of San Mateo, CA

  3. VLA Flight Test Examples

  4. Goals of CDI Development Effort • Demonstrate accurate VLA visual reconstruction using PC hardware and software • Create, demonstrate and evaluate user-friendly VLA concept geometry re-creation tools • Create an extensive suite of VLA concept test and evaluation tools (guided by Navy input) • Provide functional software development methodology for design and implementation, testing, and lifecycle support • Show methods for extending these tools to additional applications and uses (e.g., manned simulation or test planning)

  5. Why VRML/X3D? • VRML97 and X3D are scene description standards • Represent visual scene in a tree-structured set of nodes • VRML files are ASCII text; X3D is XML-like • Animation features and time-driven execution are included • Extendable through “script” nodes that permit Java or Javascript program control of node “input” and “output” • Operates as “plug-in” companion-ware to web browsers • VRML/X3D nodes represent many of the same 3D graphics primitives as general-purpose graphics libraries (e.g., OpenGL) • Java interface allows for graphics content and features to be modified as a function of viewer position and viewing direction within a scene • Permits accurate modeling of optical features of VLA device • Allows for accommodation of known PC graphics limitations

  6. Graphics Software Structure • Screen visuals are generated through a series of software layers vs. direct hardware programming via specialized libraries • VRML browser plug-ins have been optimized to provide nearly equivalent performance, with a much friendlier, non-proprietary interface Java Classes JavaScript Files VRML Files (*.wrl) VRML Plug-In HTML Browser Java VM Operating System Graphics Hardware

  7. Routing Diagram Scene Node Tree Diagram Java Extendability of VRML • VRML is a node-centered scene graph description, with an “event chain” controlled through ROUTEs of input and output node information • Java provides added software functions within a SCRIPT node that can act on this ROUTE information

  8. VLA Re-creation Toolchain • Generation of 3D VLA representation handled with third-party codes, vs. development of custom approach • Primary interface will be import of existing VRML/X3D geometry (*.wrl file, *.x3d file) into scene graph, with interactive tools for translating, rotating and scaling object • Selection of “standard” VLA geometries provides rapid “what if” assessment within a 3D scene • Additional interaction is possible in “dynamically” adjusting parameters by selecting added object • Ex: VLA custom light adjustment • Ex: Deck paint subcomponent layout

  9. Transform Editor Example • Java file I/O required for loading objects/geometry into 3D scene graph Current object Scene controls Object manipulators Axis selector Adjust wheel Units selection

  10. VLA Evaluation Toolchain • Evaluation controls include setting environment factors, viewpoint location, viewpoint animation, and effects of night vision aids • Lighting environment will use freeware code for determination of astronomical effects (sun/moon/stars) • Viewpoint control available from pre-stored trajectories, flight simulation manipulation, or user-entered viewpoints • Night vision effects, such as NVGs, may be modeled using Air Force PC-based tools (“SensorHost”) operating as a linkable *.dll

  11. Evaluation Toolchain Examples Toolkit has demonstrated design of specialized hangar lighting, networked flight simulation interface, and animated pilot NVG viewpoints on PC platform

  12. Example – Ambient Lighting/Sky Model • Original (Phase I) approach: • Simple elevation-based shading of background with texture maps and linear fog • Environmental effects not easily accommodated • Non-physical basis • Current (Phase II) approach: • Define global lighting sources based on environment (sun/moon/stars) • Relate positions of astronomical bodies to time of day and location on earth • Physics-based model for atmospheric (molecular and suspended particles) scattering

  13. Sky Light / Scattering Model • Skylight model based on work done at University of Utah (Preetham, Shirley, et al.) • Sunlight/skylight determined from approximate solution of Rayleigh/Mie scattering equations • Spectral radiance determines luminance and chromaticity as functions of • Sun position angles • Atmospheric turbidity (optical thickness ratio) • Model parameterized by fitting numerical simulation results • Resulting analytical model provides balance of physical basis without significant computational overhead

  14. Multi-User VRML World Environment • Control of viewpoint within 1st VRML window is output as Multicast packed on Ethernet by script node • New viewpoint location is sensed by second script node, and secondary viewpoint updated to reflect position and orientation change

  15. Multi-window Evaluation Capabilities • Multiple windows provide features for side-by-side evaluations of: • Same VLA geometry but different aircraft view positions (pilot/copilot/chin windows) • Same VLA geometry but different aircraft types • Same aircraft type but different VLA geometry

  16. Manned Simulation Extensions - CDI • VLA toolkit has been coupled to receive Ethernet packets from an actual V-22 simulation environment • Code for V-22 flight model ported from MFS to CDI as part of a separate SBIR effort • Position and orientation of V-22 sent via network packets to VRML scene, with viewpoint options for pilot/copilot positions • Provides framework for interactive evaluation of VLA design that includes nominal aircraft handling qualities effects (engineering simulation)

  17. Stottler Henke (SHAI) Objectives • Develop an analytic test tool that can be used to support (VTOL)/rotorcraft ship VLA analysis and testing • Fly specific aircraft shipboard approaches on a personal computer with a realistic view from the cockpit • Adjust ship VLA components and environment lighting • Useable at test team member's work area • Simply build a system that approaches the fidelity of high-end simulator • Constraints • cost 2 orders of magnitude less money to develop • Require 2 orders of magnitude less cost in hardware to operate. • I.e., 1/100th the cost

  18. VERTICAL Architecture • MS Flight Simulator Visualization Module • Custom built VLA Modification Module

  19. MS FS: Benefits & Limitations • Benefits • Low cost: ~$50 per seat • Relatively open platform • API & FSUIPC • Real world & user settable weather • PC-based & supported by other products • E.g., Graphics cards, Motion trackers • Many low-cost add-ons available • 2 year upgrade cycle • This project migrated from 2002 to 2004 • Limitations • NVG capability • Chromaticity and Photometric quality • Need to investigate quality versus other COTS tools

  20. MS FS: Needed Enhancements • High-definition Ship models • With lighting • VLA Modification Module (Light Controls) • Color • Intensity • Ship Motion • Speed, bearing • Pitch & roll • Example of MS FS • Harrier Landing on LHD

  21. Current System • VLA Modification Module • Combine with MS Flight Simulator Visualization Module • Movement Tracking Module • HMD • InterSense motion tracker • TrackIR2

  22. Lighting on DDG (1)

  23. Lighting on DDG (2)

  24. Field of View: From cockpit: Unoccluded

  25. Field of View: From Any Spot Outside of Aircraft

  26. Field of View: Harrier From cockpit: Showing Cockpit

  27. Aircraft • Most Navy / Marine aircraft available • More being built / updated

  28. VLA Modification Module Capabilities • Set lights • Color, intensity, beam • Load desired ship(s) • LHDs, DDG, DD(X) • Set ship speed and bearing • Aircraft Placement & Status • Save / load different configurationsExample with DDGExample with LHD

  29. Pitch & Roll • Settable via VLA Modification Module Ship Motion

  30. DD(X) & LCS (Lockheed) in Progress

  31. VERTICAL: Status & Deliverables • Current System • High definition LHD, DDG, DD(X), & LCS Ship Models • Ship speed and bearing settable • Support pitch & roll • Light Control GUI • Aircraft Placement & Status GUI • Ship speed & bearing settable via GUI • Windows Installer • User’s Manual • Proven with movement tracking

  32. Summary • Rotorcraft/ship night ops have been ongoing for over 50 yrs • Helo VLA operational testing was conducted during 1960’s • Helo/ship developmental testing during the 1970’s produced a standard VLA package • The standard VLA package is used today and does not consider min radar cross section requirements of modern ships • Several upcoming ships like DD(X) & LCS will require minimum radar cross section requirements and use of today’s technology • Analytic options are needed to help optimize the new ship VLA package during the design phase of the acquisition cycle • The ongoing NAVAIR SBIR will develop a PC-based VLA test tool to support future rotorcraft/ship VLA testing and related analysis

More Related