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The Queens Scout Award

The Queens Scout Award. Basic Requirements. Be a Venturer Scout. Have gained Venturing Skills: Bushwalking . First Aid . Knowledge of Award scheme . Unit Council approval . Completed the awards for: Community Involvement . Adventurous Activities . Personal Growth .

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The Queens Scout Award

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  1. The Queens Scout Award

  2. Basic Requirements • Be a Venturer Scout. • Have gained Venturing Skills: • Bushwalking. • First Aid. • Knowledge of Award scheme. • Unit Council approval. • Completed the awards for: • Community Involvement. • Adventurous Activities. • Personal Growth. • Leadership Development.

  3. The additional requirements are: Be recommended by the Unit Council and the Venturer Scout Leader. Be recommended by the Group Leader and the Group Council. Passport and all relevant information have been approved by the Award Standards Committee. Have a personal interview with the District Commissioner. Additional Requirements There is more to the Queen’s Scout Award than just passing tests.

  4. Venturing Skills - Bushwalking Prior to participation in, and completing, a two-day bushwalking expedition demonstrate the following: • The correct equipment to be taken and how it should be packed. Including: clothing, footwear, sleeping gear, food and water containers and wet and dry gear. • How to pitch and strike a tent and fly, explain factors in choosing a tent site, and the correct care of a tent, fly sheet, poles and pegs during the journey and on return home. • The planning of a menu, including quantities, for the expedition to achieve a well-balanced meal using lightweight components. • Knowledge of fire precautions and restrictions and the correct way to extinguish a fire. Show how to light a fire in adverse conditions. Build and light a fire in the open and cook a sustaining, well-balanced meal on it. Show the correct method of rubbish disposal. • How to tie, and show the practical use of, four knots or rescue devices chosen by the Unit from the Unit's activities. • How to read a map and orient it by both compass and visible features.

  5. Venturing Skills – First Aid • Be able to explain the major principles of casualty treatment. • Demonstrate two of the following: • Treatment of hypothermia and hyperthermia. • Treatment of major bleeding. • C.P.R. (To be completed before the bushwalking expedition).

  6. Venturing Skills – Award Scheme Be able to explain the Award Scheme and list those activities which the Venturer Scout may choose to undertake to achieve the Queen's Scout Award.

  7. Venturing Skills - Approval Be approved by the Unit Council.

  8. Venturer Passport All relevant information should be entered into the Passport including starting date, completion date, progress achieved, and examiner's name and qualifications. Passport entries should be supported by logbooks, photos, etc. Rewriting or altering the Passport should be avoided.

  9. Character Requirements • A potential Queen’s Scout must show that he/she is carrying out the Scout Law and Promise and his/her character is that which is expected of the Venturing Section’s highest award. • The first stage of this process for a potential Queen’s Scout is recommendation of the Unit Council. • Has the Venturer Scout reached an acceptable standard of Award work? • Has the Venturer Scout demonstrated that he/she is practicing the Scout Law and Promise in everyday life?

  10. Character Checklist • Assist and help whenever possible • Accept a belief in your God • Uphold the laws of the community • Be a reliable and trustworthy person • Extend friendship and consideration to all members of the Unit • Take on responsibilities and show leadership within the Unit • Demonstrate a cheerful disposition, especially when things get tough • Do your best, consistent with the Scout Promise

  11. LEADERSHIP DEVELOPMENT ADVENTUROUS COMMUNITY ACTIVITIES INVOLVEMENT GROWTH PERSONAL Activity Areas Activity areas may be undertaken in any order. If the same activity is used for an Award (i.e. Pursuits 1 & 2), the 2nd activity must be of considerable improvement and of a higher standard and where applicable, a Certificate of Competency should be gained. Examiners from outside the Unit should be used for any Level 2 Activity Area. Examiners need to be qualified in the Activity Area they are examining.

  12. ADVENTUROUS ACTIVITIES INITIATIVE EXPEDITIONS OUTDOOR Adventurous Activities (60 Hours) • Initiative Course 10 hours • Expeditions 1 10 hours • Outdoor 1 10 hours • Expeditions 2 30 hours • Outdoor 2 30 hours Complete Activities 1 to 3 plus 4 or 5

  13. Initiative Activity (10 hours) Participate in an Overnight Initiative Course

  14. Expeditions 1 (10 hours) • Walk 6-8 hours/day in unfamiliar country • Cycle 6-8 hours/day in unfamiliar country • Canoe 6-8 hours/day on a river of Grade 1-2 standards or on a lake, or on coastal waters Undertake an Expedition of at least two days (one night out)

  15. Outdoor 1 (10 hours over 2 months) Undertake an Outdoor Activity and understand the rules, safety standards and skills involved. canoeing caving sailing rock climbing scuba diving gliding horseback riding bicycle touring abseiling.

  16. Expeditions 2 (30 hours) Undertake an expedition of at least four days (three nights out) walking, cycling or canoeing for 6-8 hours/day.

  17. Outdoor 2 (30 hours over 6 months) canoeing caving sailing rock climbing scuba diving gliding horseback riding bicycle touring abseiling.

  18. GROWTH PERSONAL EXPRESSIONS LIFESTYLE IDEALS PURSUITS Personal Growth (70 hours) Complete 1 to 4 and one from 5 to 8 • Expression 1 10 hours • Lifestyle 1 10 hours • Ideals 1 10 hours • Pursuits 1 10 hours (over 3 months) • Expression 2 30 hours (over 6 months) • Lifestyle 2 30 hours • Ideals 2 30 hours • Pursuits 2 30 hours

  19. Expression 1 (10 hours) • Submit three works showing improvement – painting, written works, music, photography, etc. • Perform or take part in three performances – dance, music, theatre. • Attend three performances or exhibitions or read at least three works of chosen Art Form. • Other expression. Activities determined by the Unit Council.

  20. Lifestyle 1 (10 hours) • Collect info and present to the Unit details of the effects of drugs, alcohol or tobacco. • Participate regularly for 3 months in a team or individual sport. • Participate in a physical development program for 3 months – circuit training, aerobics, jogging or swimming. • Other fitness activity agreed by the Unit Council. Complete 1 and one from 2 to 4.

  21. Ideals 1 (10 hours) Complete 3 of the 7 options. • Participate in the detailed research, planning & delivery of a formal Unit debate. • Contact a voluntary community service organisation & file a report. • Attend a religious service & report on the differences to your churches beliefs. • Contact & report on a local church & its role & effectiveness in the local community. • Participate with 2 others in planning & presentation of a ‘Scouts Own.’ • Participate in reading & discussion to develop understanding of personal values & moral behaviour & how they can be related to the Scout Promise. • Other Ideals decided by the Unit Council.

  22. Pursuits 1 (10 hours over 3 months) Undertake a pursuit and understand the rules, safety standards and skills involved. E.g. chess, photography, bird watching, car maintenance, computers, etc.

  23. Expression 2 (30 hours over 6 months) Develop an Art Form and display, or perform, in public

  24. Lifestyle 2 (30 hours) • Collect information & present details in a Unit discussion on: • The effects of physical & mental health, diet, sleep, recreation & stress. • The benefits of physical fitness as a lifestyle. • Participate regularly for one full season (or 6 months) in an individual or team sport.

  25. Ideals 2 (30 hours) Complete any four • Formal debate – examine views on common beliefs or values. • Attend a religious service & report on similarities & differences to your own beliefs. • Contact a church & report on organisation, role & effectiveness in the local community. • Contact & compare District Scouting staff & people in another service group. • Take part in an ethnic groups activities over 6 months & arrange a joint activity. • Plan & present a ‘Scouts Own’. • Other Ideals activity agreed by Unit Council.

  26. Pursuits 2 (30 hours) Develop existing interests/pursuits or undertake new recreational activities. Pursuit may be a hobby or something new & may be followed individually or with a group.

  27. UNIT MANAGEMENT LEADERSHIP VOCATIONS LEADERSHIP DEVELOPMENT Leadership Development • Unit management 12 hours. • Leadership 26 hours. • Vocations 25 hours.

  28. Unit Management (12 hours) • Unit management – 8 hour course. • Meet, discuss & prepare a written report on the management and leadership processes of one of the following: • A government organisation (local or state). • Trade Union or Professional Society. Key areas to focus on – aim, principles, objectives, structure, accountability, funding, election & appointment procedure of officials

  29. Leadership (26 hours) • Leadership Courses 1, 2 & 3. • Following the course demonstrate application of management & leadership skills by doing one of the following: • Be a member of the Unit Council for 6 months. • Serve as an active member of a school committee, sporting organisation, etc. • Act as leader of a significant Unit, school or external organisation involving at least 4 venturing age persons. E.g. Unit activity, Public Relations exercise, fund raising activity, etc.

  30. Vocations (25 hours) • Complete 1 & either 2, 3 or 4. • Prepare a resume & covering letter for a job application. • Visit a Careers Reference Centre or Employment Service & research three different vocations. Report to the Unit outlining qualifications, training, pay, security, etc. • Investigate procedures & opportunities in undertaking small business management: • Contact a financial institution & evaluate types of accounts available. • Contact a credit office of a major retailer & determine the information needed to be accepted as a credit customer & costs involved compared to cash. • Investigate lay-bys, term payments, mortgaging, leasing, HP, use of credit cards & all associated costs.

  31. CITIZENSHIP FIRST AID ENVIRONMENT SERVICE COMMUNITY INVOLVEMENT Community Involvement • Citizenship - 10 hours over 2 months • Environment - 20 hours over 4 months • First Aid - 10 hours • Service - 30 hours over 6 months

  32. Citizenship (10 hours over 2 months) Complete four activities of 2.5 hours each • Visit community institution or organisation – local Council, hospital, fire service, water supply, police, garbage disposal. • Attend local Council Progress Association or Court of Law in session. • Prepare & deliver an effective 5 min talk on a Unit agreed subject. • Contact/visit interstate or overseas Venturer & exchange a minimum of 3 letters. • Report on principles & platforms of at least 2 current political parties. • Contact/visit 2 youth service organisations operating in local community – drug counselling service, police community programs, etc.

  33. Environment (20 hours over 4 months) Take a leading part in organising & carrying out an environmental project to include 4 of 11 aspects: • Use of specific land types • Vegetation species • Fauna species • Soil conservation • Natural & artificial waterways • Influence of natural climate or weather • Influence of, or on, mankind • Involvement of government • Involvement of commercial interests • Involvement of conservation organisations • Local history or historic sites.

  34. First Aid (10 hours) Complete a recognised basic training course in First Aid & Emergencies.

  35. Service (30 hours over 6 months) • Carry out 10 hours of service to Scouting over 2 months outside the Unit plus one of: • Organise a community service project (20 hours). • Be an active member of a recognised emergency service (20 hours over 4 months). • Assist with running a youth organisation (20 hours over 4 months). • Carry out 10 hours of service to the community over 2 months plus assist with the running of Joeys, Cubs or Scouts for 20 hours over 4 months. Complete either 1 or 2.

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