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Real-Time Music generation

Real-Time Music generation. A very greatly awesomely good presentation by Alex Zazzaro . What is real-time music generation?. Music stored as instructions and commands. Interpreted and played during runtime. Streamed audio. Prerecorded music. The waveform is sent straight to the speakers.

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Real-Time Music generation

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  1. Real-Time Music generation A very greatly awesomely good presentation by Alex Zazzaro.

  2. What is real-time music generation? • Music stored as instructions and commands. • Interpreted and played during runtime.

  3. Streamed audio • Prerecorded music. • The waveform is sent straight to the speakers. • MP3 files (for example). • Anything can be recorded.

  4. Caveats to streamed audio • Cannot read from disc while streaming from disc. • No dynamic data loading during game play. • Stream would need to reside in ram to do so. • Streams are large, ram is limited.

  5. How real-time music generation is different • For decent quality, an uncompressed stream needs 44,100 bytes for each second of audio. • 88,200 bytes per second if you want 16-bit audio! • Real-time generated music stores only instructions, such as notes and note lengths.

  6. Scenario • Trumpet playing 5 notes over 5 seconds.

  7. Scenario – Streamed Audio • 215kB (220500 bytes) • 44,100 bytes per second, for 5 seconds.

  8. Scenario – Real-Time • 10 bytes • One byte for note, one byte for note duration; for 5 notes.

  9. How it works (1/2) • Recording of an instrument playing one note. • The recording is played at different pitches. • Multiple recordings of the same instrument can be used.

  10. How it works (2/2) • 1 channel can play only play 1 note at a time. • To play N notes simultaneously, you need N channels. • Each channel needs its own set of instructions.

  11. What uses real-time music generation? • Systems with limited memory. • Cartridge-based systems. • Systems that can only make beeping noises. • Games where the music is interactive. • Games that just simply feel like using it.

  12. Credits • Songs used • Battle Theme – Mario Kart • Nell’s Theme – Advance Wars • Main Theme – Professor Layton and the Curious Village • Alma’s Moon Walk – Hanjuku Hero IV • Rocket Belt – PilotWings

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