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Design Brief Presentation

Design Brief Presentation. For An Unlikely Hero. Background to Game . Genre: Text Based Adventure Game set in Real Time Setting: Medieval World Characters: 3 main characters, the Hero, the Villain and the Princess.

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Design Brief Presentation

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Presentation Transcript


  1. Design Brief Presentation For An Unlikely Hero

  2. Background to Game • Genre: Text Based Adventure Game set in Real Time • Setting: Medieval World • Characters: 3 main characters, the Hero, the Villain and the Princess. • Purpose: To compete with and eventually defeat the computer at a maze based adventure game while exploring the randomly generated game world.

  3. Setting • Medieval World. • The maze is located within a dungeon of a castle based in North Wales. • The Hero, Flute, has to rescue the Princess, Ell, from the evil Villain, Moonstrom. • The maze is magic, causing problems.

  4. Characters • 3 main characters • The Hero, Flute. An unlikely hero forced by circumstances. Different from regular heroes due to this cowardly streak. • The Villain, Moonstrom. Little is known of his past at first but it unfolds further on in the story. • The Princess, Ell. Seemingly a typical Princess but becomes stronger as the story progresses.

  5. Behaviour of Characters • Description of movement different between characters to highlight personality. • Flute – Mostly quirky, bit accident prone in his wandering. • Moonstrom – Cocky and arrogant both in chasing Flute and in combat. • Princess – passive throughout, until final fight.

  6. Interaction • Vast majority of game portrayed through text descriptions to player. • Development of characters through descriptions as the game continues. • All interaction for player done through arrow keys in real time.

  7. Target Audience • Primarily aimed at a younger audience – Means story is more simplistic. • Cowardly main character to go against current trend of same type of hero.

  8. Context towards AI • The maze will be randomly generated – different experience every play. • Depth-First Search algorithm could be used for generating. • Player Character on one side while NPC (Villain) on other side. • Search algorithm used to ensure both meet eventually.

  9. Influences • Nethack: http://www.nethack.org/

  10. Influences • Research on Search Algorithms such as Depth-First Algorithm: • Bonet, B. and Geffner, H. Learning in Depth-First Search: A Unified Approach to Heuristic Search in Deterministic, Non-Deterministic, Probabilistic, and Game Tree Settings. 2005. Available from: http://www.tecn.upf.es/%7Ehgeffner/ldfs05.pdf

  11. Influences • Medieval Dungeons

  12. Any Questions?

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