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Learn about keyframes, motion tweens, naming conventions, and graphic types in Flash with practical exercises like drawing a car and transitioning shapes.
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Topics • Graphic Types in Flash • Drawing tools • Layers • Grouping • Keyframes • Tweening/Animation
Keyframes Frame span end (blank) keyframe (blank)
Keyframes (continued) Frame span end (filled) keyframe (filled)
Naming conventions • For: variables, layers, files, library items (graphics, components, movie clips, buttons, etc . . . ) • No spaces • Start with letter • Use “_” or capital letters to separate words: • home_button • homeButton • Flash is case sensitive
Tween Types • Shape tweens: Basic drawing shapes • Motion tweens: Everything else (grouped objects, movie clip symbols, graphic symbols, etc . . . )
A couple of exercises • A simple car (drawing) • Square to spade (shape tween) • Playing cards (motion tween)