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Flash Graphics and Tweening: Essential Concepts and Techniques

Learn about keyframes, motion tweens, naming conventions, and graphic types in Flash with practical exercises like drawing a car and transitioning shapes.

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Flash Graphics and Tweening: Essential Concepts and Techniques

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  1. Graphics, Tweens, Naming Conventions

  2. Topics • Graphic Types in Flash • Drawing tools • Layers • Grouping • Keyframes • Tweening/Animation

  3. Adapted from CS3 help file

  4. A little face time (.png, .gif, .jpg, vector)

  5. Keyframes Frame span end (blank) keyframe (blank)

  6. Keyframes (continued) Frame span end (filled) keyframe (filled)

  7. Naming conventions • For: variables, layers, files, library items (graphics, components, movie clips, buttons, etc . . . ) • No spaces • Start with letter • Use “_” or capital letters to separate words: • home_button • homeButton • Flash is case sensitive

  8. Tween Types • Shape tweens: Basic drawing shapes • Motion tweens: Everything else (grouped objects, movie clip symbols, graphic symbols, etc . . . )

  9. A couple of exercises • A simple car (drawing) • Square to spade (shape tween) • Playing cards (motion tween)

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