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Explore the dynamics of reputation, incentives, and opportunism in public goods games with positive or negative incentives. This study compares strategies and outcomes with previous research, focusing on the use of punishment in unstable environments. Discover the impact of reputation on deterrence and the economically beneficial aspects of revenge. Gain insights into non-altruistic punishment and audience effects on prosocial behavior.
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Reputation, incentives, and opportunism (with Christian Hilbe)
Public Good game with positive or negative incentives Two players game for simplicity and to compare with Rand, Armao, Nakamaru and Ohtsuki (2010)
Bistability [OC,P]
Role of reputation in Punishment Punishment as deterrent
Role of reputation in Punishment Punishment as deterrent Revenge economically useful
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘)
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment
Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment Kurzban et al, Suter: ‚Audience effects‘
The feeling of being watched ‚Conscience…the nagging feeling that someone may be watching‘ (Mencken)
The feeling of being watched Subliminal cues: Fessler, Haley Bateson et al Ancestral environment
Trust game with reputation For large mu, prosocial behavior
Antisocial punishment • Rand, Armao, Nakamaru, Ohtsuki (JTB 2010) • Localisedinteraction: Sociallife in groupsof N+1 individuals (introducesspiteeffects) Modifiedreplicatorequation (or z-dynamics)