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The Role of Reputation in Public Goods Games

Explore the dynamics of reputation, incentives, and opportunism in public goods games with positive or negative incentives. This study compares strategies and outcomes with previous research, focusing on the use of punishment in unstable environments. Discover the impact of reputation on deterrence and the economically beneficial aspects of revenge. Gain insights into non-altruistic punishment and audience effects on prosocial behavior.

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The Role of Reputation in Public Goods Games

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  1. Reputation, incentives, and opportunism (with Christian Hilbe)

  2. Public Good game with positive or negative incentives Two players game for simplicity and to compare with Rand, Armao, Nakamaru and Ohtsuki (2010)

  3. Public goods with punishment

  4. 2-Stage Game

  5. 2 Stage Game

  6. Conditional Strategies

  7. Punishment unstable

  8. Opportunistic Players

  9. Bistability [OC,P]

  10. Role of reputation in Punishment Punishment as deterrent

  11. Role of reputation in Punishment Punishment as deterrent Revenge economically useful

  12. Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud

  13. Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘)

  14. Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment

  15. Role of reputation in Punishment Punishment as deterrent Revenge economically useful Revenge is sweet (=fitness-enhancing) Anger is loud Barclay (‚Don‘t mess with the enforcer‘) Non-altruistic punishment Kurzban et al, Suter: ‚Audience effects‘

  16. The feeling of being watched ‚Conscience…the nagging feeling that someone may be watching‘ (Mencken)

  17. The feeling of being watched Subliminal cues: Fessler, Haley Bateson et al Ancestral environment

  18. Public goods with reward

  19. Trust game

  20. Trust game with reputation

  21. Trust game with reputation For large mu, prosocial behavior

  22. Reward and Punishment

  23. Payoff

  24. Results:

  25. The case of high information (μ=0.75)

  26. The case of low information (μ=0.25)

  27. Antisocial Punishment

  28. Antisocial punishment • Rand, Armao, Nakamaru, Ohtsuki (JTB 2010) • Localisedinteraction: Sociallife in groupsof N+1 individuals (introducesspiteeffects) Modifiedreplicatorequation (or z-dynamics)

  29. Antisocial Punishment

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