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Steven Grier CIS4914 Senior Project Spring ’09 Feb 25, 2009

V. Steven Grier CIS4914 Senior Project Spring ’09 Feb 25, 2009. Summary. Motivation To learn and practice fundamental facets of isometric game programming while enhancing C++ programming skills. Problem Fully representing a 3d gaming environment through the illusion of 2d isometrics.

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Steven Grier CIS4914 Senior Project Spring ’09 Feb 25, 2009

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  1. V Steven Grier CIS4914 Senior Project Spring ’09 Feb 25, 2009

  2. Summary • Motivation • To learn and practice fundamental facets of isometric game programming while enhancing C++ programming skills. • Problem • Fully representing a 3d gaming environment through the illusion of 2d isometrics. • Solution • Following generally accepted isometric coding principles while tailoring their functions to our specific needs.

  3. Project Plan • Week 1-2: Design Document/Research • Week 3-13: Programming • Week 9: Extra Features (joystick…) • Week 9-13: Quality Assurance • Week 12-13: Post Production Report Final Presentation

  4. Literature Sources • Ernest Pazera. Focus On SDL. Ohio: Premier Press,2003. • A guide to using the SDL API to create mobile and extendible game code. • Ernest Pazera. Isometric game Programming with DirectX 7.0. Premier Press, 2001 • In Depth view of isometric game programming paradigms. • Various online tutorials…

  5. Problems • Coding • P: converting screen mapping to isometric units • S: create accessory math classes for conversion purposes • P: learning C++ and SDL • S: Use of tutorials and library documentation • P: Allowing for in game saves • S: Only allow players to save to a text file at the completion of a level • Story • P: Creating a convincing non-fiction sci-fi experience. • S: Watch a lot of Vampire movies!!!

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