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GALA WP 8 Support and services

GALA WP 8 Support and services. F. Bellotti, R. Berta, A. De Gloria, E. Lavagnino ( Elios Lab, UNIGE), Kam Star, James Allsopp( PlayGen ), Yulia Bachvarova, Stefano Bocconi,( Cyntelix ), Jannicke Baalsrud Hauge, (BIBA) . From SG Description Form to the KES.

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GALA WP 8 Support and services

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  1. GALA WP 8 Support and services F. Bellotti, R. Berta, A. De Gloria, E. Lavagnino (Elios Lab, UNIGE), Kam Star, JamesAllsopp(PlayGen), Yulia Bachvarova, Stefano Bocconi,(Cyntelix), Jannicke Baalsrud Hauge, (BIBA)

  2. From SG Description Form to the KES “Future plan: add a Knowledge Engineering System (KES)” “A structured, searchable and machine-readable knowledge environment” • A “ paperversion”forstarting SG analysis • Dimensionsderivedfrom GALA experts • A structured database

  3. The search page Latest entries Search tool

  4. The BE interface List of SG descriptions Tools: add SGs analysis, edit, add contributors, navigationamong SGs descriptions

  5. A SG description Dimesions General information Attachments, like pictures,demos, etc

  6. Results and future works • A preview of the KES is deployed on: • http://www.galanoe.eu/kes • 35 SGs described on the «paper version» • only 4 on the DB • starting to move from paper description to KES • target for next year: 80 • A multidisciplinary work • no one can fill information from all point of view • Future work: • improve the searching interface with more algorithm, also automatic (data mining) • Increase the usage of the tool among the network

  7. Living Lab Progress- Deployment • Twooffourlocallivinglabsarefullydeployedand in operation: • Both open for all, but mainlyindustry, academia, researchers and students • Fortheacademicyear 2012/13:7 events (Cov), 6(Bremen) • Coventry hashad an avarageofparticipants 42 in thisperiod. • BIBA started in June with 15, average now 25, but increasing. Has tested games, and made 3 new prototypes, work done with students from 4 institutions, and 2 different companies, 1 publisher as expert- using the virtual SGLL • completestructurefororganisingtheevents incl. Portal, marketing material, expertisesourcing etc. Is used for disseminating findings from existing projects which involved partners from academia, industry, and end users and to look for synergies.

  8. Deployment 2 • Virtual LL isworking, but needtobefedby large communities in order togetenoughpeoplebeingengaged • Trust is a keyissue, dataandideaprotection a issueesp. Withcompanies • Software (triedwithElgg, Twiddla, eclipse, visualstudio express, setupas a wiki, hadtoaddadobeconnectorskype), will beaccessedthroughthe Gala web site) • Assigned Gala peopletosupporttheactivities • Testingenvironmentavailable, selectionoftesterbased on therequirementsforthosewhowantstohavetheirgametested. • (thatiswhyweneed a broadvarietyofstakeholders)

  9. Plans 2013 • The two (3) missingones will start in March/beginof April (mainfocusschoolsandhealth) • Future plans: Genoa –Palazzo Ducale hosts a didacticlabwherestudentsfromvariousschoolsperform creative activities. Will test withtablets. Tests plannedMarch - May, • Coventry will setup a junior SW forschool students (live seminars, a discussion session for students to ask questions to our researchers and developers, and also a lab session) • Bremen has contacted secondary schools and teachers for testing games in the virtual LL

  10. Community metrics report-Outline • Goals • The goals of the metrics described in the deliverable according to the DoW and how they can be used concretely • Data Analyzed • Description of the data sources that have been analyzed in the deliverable • Results • For each examined data source we present an overview of the conclusions contained in the deliverable. Conclusions are in the form of suggestions for possible community nurturing actions • Future Work • An outlook on the future actions we plan to take

  11. Data Analyzed • The Management structure (Work Package, Special Interest Group and Technical Committee) • The GaLA portal Users (Consortium partners and Associate Partners), and their interests • The dissemination output as reported by the partners • All mails sent to all the mailing lists in GaLA • Web presence measured by performing Google queries with the name of GaLA participants • Twitter (followers and following of GaLA twitter user, @gameandlearning

  12. Management structure Network: WP/SIG linked by having common members Conclusions: • High level of interaction between partners • Attention to missing and weak links; community might be “vulnerable” to disconnection if few persons leave. • Consider central members as possible experts, and as a possible contact point to spread information in the GaLA network. Groups with no links among them Central nodes (Weighted Degree)

  13. Twitter Network: GaLA twitter user following and followers up to distance 2 Conclusions • The more connected people can be the target of particular actions such as dissemination of news. • Insights and indications how GaLA outreaches. Top nodes (Weighted Degree centrality) Detail of nodes having at least as many followers as GaLA)

  14. Future work • Examine results together with WP 4, 6 and 7, to discuss, develop and plan indicated solutions. • Use the results to make community participants aware of their status in a network and to identify the institutions or people with similar interests. • Combine quantitative (SNA) with qualitative (interviews in cooperation with VU Amsterdam) analysis to: • understand better the collaborative and knowledge transfer processes within the community • suggests concrete measures to improve these processes and GaLA’s outreach • Provide a periodic snapshot of the GaLA community using the metrics • Analyze user-generated content to establish similarities between members (e.g. blog posts, comments, ratings, tagging)

  15. The Gala Game will help bring members of the GALA network together and allow for the network to operate in a more efficient way. The game will allow for network leaders to engage members with GALA challenge.

  16. Key features- Quests Quests brings in a whole new way to rally GALA members, quests are specific tasks which members can take part in. These quests require certain behaviours to be exerted in order to progress. The main goal of quests is to motivate members to create content for the site and be active in the GALA Network.

  17. Social Points • The game system does not reward players points. In order to score points a player needs social recognition from their peers in order to increase their score. This means writing an exciting blog post, starting a great debate or just generally being an active community member. • Social behaviours - Each behaviour has an assigned score, the more effort and time exerted by the behaviour the more score the player will receive. • Example of social behaviours • View a player’s blog post. • Comment on a player’s blog post. • Player receives X comments on the blog post. • View player’s network thread. • Comment on a player’s network thread. • Player receives X comments on their network thread. • Others interact on the player’s poll.

  18. Finite Gameplay In order to become a useful tool for GALA Management the game will reset all player scores at the end of a “Reporting Month”. The game will last “3months” per a turn.

  19. Game Flow The game has been designed to have a positive feedback loop for all player types. This means that a player will be rewarded with minimal engagement and will be motivated to continue playing to discover different game-play elements.

  20. KPIs 2. and 3. year

  21. Key actions Y3 • Complete KES tool • Extendtask 8.3 for SNA support in WP 4, 6,7 andvirtual LL • Increasethenumberoftestedandevaluatedgamethroughthe LL andthe VRE • Support strongerconnectionbetweentheidentifiedcommunities • Tightercooperationwith University of Amsterdam • Evaluatethelikelyhoodoflongtermsuccesforvirtual LL

  22. Questions? Thanks for your attention

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