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Presentation Transcript
From the creative minds of • Jordan Charette • Architecture • menus • John Kalberer • Graphics • engine technology • Tim Turner • Artificial Intelligence • game control
Game Synopsis • Sandbox Game • Comedic style • Few similar games Chomp is an action-packed open-world shark simulator.
Genre • Shark Simulator Physics • Satirical Cartoon World • Space Shooter Handling • Sandbox Game Component
Gameplay Highlights • Explore the World • Be the Antihero • Play the Minigames • Eat the Competition • Enjoy the comedy
Player Motivation • Eat everything you can • Grow bigger, faster, stronger • Gain new powers
Target Customer • Non-Casual Gamers • Socially Risque humor • “Explorer” ‘
Marketing Valve’s Steam http://www.valvesoftware.com • 15 Million Potential customers • Online Distribution • Support for small developers
Hooks • Comedic action • Upbeat • Involving • Eating
Competition • “Jaws Unleashed” for Ps2. 3D game which received poor reviews. • “Mad Shark”. 2D flash game.
Backstory Longing to eat the humans on the local beach, Chomp the shark sees their opportunity in a pair of mechanical legs (for sharks!). Chomp must swim the oceans, gaining strength and new abilities in their quest to track down and obtain the elusive shark legs.
Game Documentation • Game Memo • Game Treatment
Win/Loss Conditions Win • Player beats the final boss Loss • Player avatar looses all health
Design Goals • Action-based: Vicarious interface and game-play. • Visually Interesting: Cartoony visual vocabulary. • Technology-Driven: Game pushes design team’s envelope. • Sandbox: Free-play world.
Milestones • Main Game Platform & Interfaces • Interactive Avatar • Level Manager Complete • Support systems Complete • Art Assets Complete • Miniscripts complete
Resources: • http://animals.nationalgeographic.com/animals/photos/sharks.html • http://www.shockwave.com/gamelanding/madshark.jsp • http://www.jawsthegame.com/gallery.htm
Sound Resources http://www.freesound.org/samplesViewSingle.php?id=25819http://www.freesound.org/samplesViewSingle.php?id=48412http://www.freesound.org/samplesViewSingle.php?id=32930http://www.freesound.org/samplesViewSingle.php?id=13698http://www.freesound.org/samplesViewSingle.php?id=9431http://www.freesound.org/samplesViewSingle.php?id=9425http://www.freesound.org/samplesViewSingle.php?id=9088http://www.freesound.org/samplesViewSingle.php?id=9508http://www.freesound.org/samplesViewSingle.php?id=34678http://www.freesound.org/samplesViewSingle.php?id=19773http://www.freesound.org/samplesViewSingle.php?id=59312http://www.freesound.org/samplesViewSingle.php?id=3536http://www.newgrounds.com/audio/listen/145397 Matthew Winquisthttp://www.newgrounds.com/audio/listen/40416 Fanautichttp://www.freesound.org/samplesViewSingle.php?id=25077http://www.freesound.org/samplesViewSingle.php?id=13898http://www.freesound.org/samplesViewSingle.php?id=20186http://www.freesound.org/samplesViewSingle.php?id=23643
Additional Materials • Risk Management • Risk Evaluation MTX • Bug Report • Play Testing • Team Reports • Individual Reports • Jaws Evaluation • Enemy Chart • State Trans. Chart • Level 1 Map • Game Memo • Game Treatment • Game Script • Technical Standards • TOR Chart • Use Cases • UML Diagram
Use Cases • AIControl • Animat • AnimatManager • AnimatProfile • ControlManager • SoundManager • SoundObject