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TEEN TECH WEEK BRACKETT PUBLIC LIBRARY JULY 8-12, 2013

TEEN TECH WEEK BRACKETT PUBLIC LIBRARY JULY 8-12, 2013. As you step inside to explore, books, magazines and much more Teen tech week will keep you coming back through the door . Playing games, building websites, and creating movies, that’s right.

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TEEN TECH WEEK BRACKETT PUBLIC LIBRARY JULY 8-12, 2013

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  1. TEEN TECH WEEKBRACKETT PUBLIC LIBRARY JULY 8-12, 2013 As you step inside to explore, books, magazines and much more Teen tech week will keep you coming back through the door. Playing games, building websites, and creating movies, that’s right. Come on out and have some fun Teen Tech Week has just begun!

  2. DESCRIPTION OF PROGRAM Teen Tech program will take place on July 8- 12 from 10:00 a.m.-2:00 p.m. Monday The Battle of the Search Engines – Teens will type in the partial name of a book and or a random phrase and see what type of answer it comes up with. The teen that has the most ridiculous autofill answers gets a prize. Tuesday Build your own website - Teens will participate in a group exercise to create their own website. They will be instructed to go to www.hackasaurus.org to use tools to assist them in building their website. Wednesday Low Budget Movie – Teens will create a short movie about their favorite book and share with others.

  3. DESCRIPTION OF PROGRAM CONTINUED Thursday Charades - Play a game of charades where two teams act out website keywords. They then have to guess what the website is as well as find the website. The first one to successfully guess and find the website wins. Friday Safety First with Social Media – Helping teens to learn about safety on social media sites. Talk to them about what information they share on their Facebook, Instagram or Twitter account, and show them how to set their preferences. Also have them log on to the cite www.intellius.com, and www.whitepages.com to give first hand information about how personal information is easily assessable. --- Young Adult Library Services Association

  4. WHY TEEN TECH WEEK????? Teen Tech Week A program targeting teens, parents, and educators. FACTS In 2005 86% of students ranging from 8-18 years old have access to a computer. 74% have internet in their homes. 8-18 year olds spend over 6 hours per day using: TV, video/DVDs/movies, video games, audio media, computers and print media. 71% of teens use the internet as their primary source for completing homework. Yet research has shown that teens lack skills to use the internet correctly. --Young Adult Library Services Association Why Not? Technology is constantly changing and the library is a place to ensure that with the changes, students can be ethical users of information. Instilling the proper use of technology, learning to use non-print sources to help with education as well as internet safety will be the focus of the program.

  5. GOALS AND OBJECTIVES Goal The goal of Teen Tech Week is to promote creativity, hands on activity, and higher level thinkers. Objectives Get teens into the library To teach proper use of information Internet Safety

  6. MARKETING PLAN Newspaper Flyer to Community Post on Brackett Public Library website Pamphlets: Handout around town

  7. Brackett Public LibraryTeen Tech Week July 8-12, 2013 Sample Flyer BRACKETT PUBLIC LIBRARY ANNOUNCES ITS FIRST ANNUAL TEEN TECH WEEK JULY 8-12, 2013 10:00 a.m. to 2:00 p.m. TEENS TECH IT UP!! The Brackett Public Library will be hosting its first annual Teen Tech Week. Come out and have fun as you create your own video, and play games. We look forward to seeing you at Teen Tech Week !! Sample pamphlet

  8. BOOK DISPLAY Anderson, M. T. (2002). Feed. Cambridge, MA: Candlewick Press Titus and his friends take a trip to the moon during spring break. However they all end up in the hospital brain dead. Titus meets a young girl who questions Feed. This is where the story really begins. Myracle, Lauren. (2004). Ttyl. New York: Harry N. Abrams, Inc. It is the beginning of a new school year for three friends, Maddie, Zoe and Angela. Although they are thrown curves, twists and hills to climb, text messaging is the only way to keep them sane, or so they think. Simons, R., & Wolfgarth-Simons, T. (2003). Reality check. (Vol. 1). Los Angeles, CA: Tokyopop. Have you ever wanted to escape the mundane life? Collin Meeks, a 10th grader, found out exactly how. Collin puts on his True Virtual Reality TVR) helmet and escapes to another world. However, Collin’s cat begins to surf the internet while Collin is at school. .

  9. BOOK DISPLAY CONTINUED Gaines, T. (2006). Digital photo madness!: 50 weird & wacky things to do with your digital camera . New York, NY: Lark Books. Vega, D. (2005). Click here. New York, NY: Little, Brown Books for Young Readers. Robinson, S. (1998). User friendly. New York, NY: Prentiss Hall.

  10. BOOK DISPLAY CONTINUED Baron, H. (2005). Digital manga techniques. New York, NY: Barron's Educational Series. Petersen, P.J. and Ivy Ruckman (2004). RobandSara.com. NY: Delacorte. Katz, J. (2001). Geeks. New York, NY: Broadway.

  11. BOOK DISPLAY CONTINUED Philbrick, R. (1999). The last book in the universe. New York: Scholastic. . Bechard, M. (2005). Spacer and rat. New York, NY: Roaring Brook Press. Card, O. S. (1994). Ender's game. New York: Tom Doherty Associates.

  12. EVALUATION To evaluate the program: Survey – Ask what the teens liked and disliked. What would they like to incorporate for the next TTW. Circulation – Keep records of the different books checked out during TTW. Make note of most popular books. Attendance – Take attendance everyday to record the number of teens attending program.

  13. REFERENCES Gorman,M. (2013). Connecting young adults and libraries: How do you evaluate a teen program. Young Adult Library Association. (2013). Get publicity. Chicago: Library Association. .

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