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3D Graphics

3D Graphics. Need to make visually realistic virtual systems Emphasis on real-time graphics: This includes shading and textured surfaces We will use Direct3D (DirectX) graphics functions Main D3D graphics primitives are: Lists of points , lines , triangles ,and textured triangles

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3D Graphics

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  1. 3D Graphics Need to make visually realistic virtual systems Emphasis on real-time graphics: This includes shading and textured surfaces We will use Direct3D (DirectX) graphics functions Main D3D graphics primitives are: Lists of points, lines, triangles,and textured triangles Complex surfaces can be constructed by combining primitive objects

  2. Y X Z Moving Co-ordinate Systems y x z

  3. Moving Co-ordinate Systems

  4. Z-Axis Rotation Y X Z

  5. X-Axis Rotation Y-Axis Rotation

  6. Euler Angle Rotation Matrices where: note for any rotation matrix: There are several different Euler angle systems This one is popular for aircraft

  7. Euler Angle Rotation Matrices

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