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Introducing 21things4students

Introducing http://21things4students.net. By Carolyn McCarthy. FREE! resources to help build technology proficiency for students. Over 2 million students use these resources in classrooms Over 9 million watched our videos Aligned to Michigan Competencies & International Technology standards.

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Introducing 21things4students

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  1. Introducinghttp://21things4students.net By Carolyn McCarthy

  2. FREE! resources to help buildtechnology proficiency for students • Over 2 million students use these resources in classrooms • Over 9 million watched our videos • Aligned to Michigan Competencies & International Technology standards Targets 5th-8th grades Is used K-12 Provides positive online learning experiences

  3. Fun Project-based Quests 21 things = 21 big ideas • Things are broken down into smaller Quests (Q) • Quests are project-based activities using FREE internet resources

  4. The Quests • Feature animated video introductions • Learning Objectives, I Can statements, and Key vocabulary • Step-by-step directions with checklists and tutorials • Pre and Post Quizzes • Meet technology standards important for success in school, work, and life Digital Portfolio of Projects

  5. IMPORTANT DOCUMENTS Roadmap in Basics Q1 Navigation Student Checklist for each Quest Opportunity for student feedback: survey on the graduation page of each Thing

  6. 7 Project Goals ALL FREE RESOURCES FOR K-12 No student login, account, or password needed for our site Projects to help build technology literacy skills

  7. Goal 1 Set and reflect on Personal LearningGoals Help students become “Empowered Learners” by improving technology skills

  8. Goal 2 …learn to be safe and smart online and knowledgeable Digital Citizens Usernames &Passwords

  9. Goal 3 …think critically about online resources and to know how to use them effectively to create and construct artifacts

  10. Goal 4 …develop problem solving, planning and design thinking skills 15. Design Thinking 2. Visual Learning and 5-stepEngineering Process 5. Digital Footprint and Planning a Web Presence 21. Coding & Game Design

  11. Goal 5 …discover and use tools and strategies for collecting and analyzing data

  12. Goal 6 …learn to express oneself creatively by using a variety of media tools that are appropriate to specific tasks

  13. Goal 7 …learn to make positive contributions as collaborators in local and global communities

  14. Digital Badges and Certificates • Teachers have access to digital badges and award certificates to provide as you complete the ‘things’

  15. Create …collaborate…communicate • Create your own digital portfolio • Collaborate with classmates • Communicate with your parents/guardians, siblings, family members, friends, neighbors to help teach them what you learn

  16. Your role • To have fun learning and collaborating with others • Provide appropriate feedback and suggestions to help keep these resources current, fun, and engaging • Complete the End of ‘Thing’ surveys with appropriate feedback and suggestions (located on the “graduation pages”)

  17. Special Thanks To • Original 21things Project team: Jan Harding, Carolyn McCarthy, Jennifer Parker-Moore, Melissa White and new members Kay Hauck and Tina Tribu • Intermediate School Districts for their support: Ingham ISD, Macomb ISD, Shiawassee RESD and our new partners Kalamazoo RESA, Clare-Gladwin/Gratiot-Isabella RESD’s • REMC Association of Michigan for project funding and Sue Schwartz (Exec Director) • RITS (REMC Instructional Technology Specialists) in Michigan • 21t4students Advisory Team • Teams of Revision teachers from across the state of Michigan helping keep the content current and fresh • Students who have provided feedback and suggestions • Special mention: Daryl McLeese, PawPaw Michigan teacher for the animated video introductions (and his student voices), Katherine Grunow for the Teacher Guides and content improvements, Douglas Quick for coding and gaming, Robin Pegg for accessibility and accommodations

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