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This tutorial provides a comprehensive introduction to OpenGL, the industrial standard library for computer graphics developed by Silicon Graphics Inc. Students will explore its features, including commands for rendering graphics, and learn how OpenGL operates as a graphics rendering API. Key topics include state management, geometric and image rendering, and the necessary tools for programming with OpenGL. The tutorial also covers other graphics APIs and tools available for enhancing OpenGL functionality, essential for aspiring software engineers in the graphics domain.
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CSE528:Computer GraphicsOpenGL Tutorial Dongli Zhang Department of Computer Science, SBU dozhang@cs.stonybrook.edu Department of Computer Science, Stony Brook University (SUNYSB)
TA Information Department of Computer Science, Stony Brook University (SUNYSB) • TA Schedule: • Time: Tuesday, Thursday: 4:00~5:30pm; • Location: Computer Science Building, 2110; • Email: dozhang@cs.stonybrook.edu
Introduction to OpenGL CSE328 What is OpenGL? • Industrial standard library for doing computer graphics. • Developed by Silicon Graphics Inc.(SGI) in 1992. • Latest version: 4.3 (released at Aug 6, 2012). • Features: • Keep developing. More functions,GLSL,64-bit support. • OpenGL is a Graphic rendering API (software interface to graphics • hardware) • consists of lots of commands. for example: GL_BEGIN(GLint TYPE) • Operating system independent. • References: • http://en.wikipedia.org/wiki/Opengl • http://www.opengl.org/
Introduction to OpenGL CSE328 • If you want to be a Software Engineer in Computer graphics area, • OpenGL is a MUST! • Giant Companies: NVidia, ATI(AMD),Google, Adobe, Pixar, Blizzard, • Siemens Medical…
Introduction to OpenGL CSE328 • Other 3D Graphics APIs: • Direct3D --- a competitor to OpenGL. • Mesa 3D --- an open source implementation of OpenGL. • Open Inventor --- C++ object oriented 3D graphics API in higher layer • of programming. • RISpec --- Pixar’s open API for photorealistic off-line rendering. • Other 2D graphics APIs: • GTK+. • Java 2D, QT
OpenGL programming guide CSE328 • Things you should know before coding: • OpenGL was designed be graphic output-only. • Provide rendering functions only. • Core API has no concept of windowing systems, audio, printing to • screening, keyboard/mouse or other input devices. • OpenGL need add-on APIs to interact with the host system. • GLX --- X11 • WGL --- Microsoft Windows • CGL --- Mac OS X • For convenient, people developed libraries to provide • functionality for basic windowing using OpenGL, such as GLUT. OpenGL need a GUI in window system.
Tools for programming: • C/C++ compiler and debugger: MS, gcc. • IDE: MS Visual studio, Dev-C++, Eclipse+cdt, Xcode, … • GUI: GLUT + GLUI, QT, MFC… • Recommendation: • VS2010 + GLUT + GLUI(QT) • Reasons: free, easy for debug. OpenGL programming guide
A state machine • You put OpenGL into various states that then remain in effect until you change them • State is encapsulated in contexts. Each OpenGL window has its own, separate, state. • Think of each context as a C/C++ struct with fields for each OpenGL state variable. • Generally, there are two operations that you do with OpenGL: • Draw something • Change the state of how OpenGL draws • OpenGL has two types of things that it can render: • Geometric primitives: points, lines and polygons • Image Primitives: bitmaps and graphics image • Additionally, OpenGL links images and geometric primitives together using Texture Mapping. OpenGL language
What can GLUT do? GLUT