Game Design Lab Guidelines and Resources for Students
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Explore rules, resources, and tutorials for the Game Design Lab. Guidelines for students, useful websites, and extra sessions provided. Contact Amanda Chaffin for assistance.
Game Design Lab Guidelines and Resources for Students
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REU Welcome, Rules, and Tutorials Amanda Chaffin wulfkub@gmail.com
Who we are Amanda Chaffin Ph. D. student Evie Powell Ph. D. student • CSDTs • Game Design and Dev • Social and Ubiquitous Computing Mike Eagle Ph. D. student -Serious Games • Game Design and Dev • Statistical Analysis Drew Hicks Ph. D. student • Serious Games • Game Design and Dev • Social Networking Games - Game Design and Dev - Game AI and Physics - Collaborative Visualizations Tools - Educational Games • - Advanced Learning • Technologies, EDM, AI, BPC • - Game Design and Dev Behrooz MostafaviPh. D. student • Game Design and Dev • EDM • Visualization Tools Acey Boyce Ph. D. student • Game Design and Dev • BPC • CSDTs Matt Johnson Ph. D. student • Game Design and Dev • Collaborative Visualization Tools • EDM Dr. Tiffany Barnes Assistant Professor Ph. D. (NC State)
Projects • Grad mentors: Evie Powell • REU team: Thomas Phifer and Meena Seralathan • Games: Snag'em, a game to promote social networking, and SUPA2 – a pervasive audio game • Grad mentors: Drew Hicks and Acey Boyce • REU team: Antoine Campbell, Shaun Pickford, and Dustin Culler • Games: Virtual Bead Loom Game, Community Site for CSDTs, Dance Tool • Grad mentors: Drew Hicks and Andrea Nickel • REU team: Veronica Catete and Joshua Situka • Game: Bots: a game to teach backtracking and debugging • Grad mentors: Matt Johnson and Behrooz Mostafavi • REU team: Gloria Szilasi • Tool: EDM Vis tool • Grad mentors: Amanda Chaffin, Hunter Hale, and Acey Boyce • REU team: Whoever wants to join! • Game: Left4Dead map of UNC Charlotte (tons of alarmed cars and escalation events)
Rules of the Lab • Quiet hours are from 9 - 6:30 weekdays • Any working student has veto power over game playing • Use headphones • Full access internet – don’t abuse it • No meeting in lab, keep sidebar meeting short and QUIET! • Clean up after yourself…none of us got this far to be your maid service
General Rules • 40 hour work week • Lab/REU meeting attendance mandatory • If late, extra work hours • Demos • Lunch… • Time off/being late/rearranging schedules • Professionalism/dress code
Useful Websites • http://scholar.google.com • http://docs.google.com • http://library.uncc.edu/ - login from home • http://www.escapistmagazine.com/videos/view/zero-punctuation • http://developer.valvesoftware.com/wiki/SDK_Docs
Powerpoint Presentations • Picture worth 1000 words so max 40 words per slide (that is high!) • No more than 5 minutes • No more than 5 slides • Each slide must have – • Game2Learn logo • Name, advisor’s name, Dr. Barnes and emails • (Optional) Page count (not for short) • Respect Copywrite and Trademarks
Extra Sessions • If you need more help with programming, research, writing, reviewing, etc… • Email me (wulfkub@gmail.com) with your specific need • I will be happy to help solve the issues • If you have personal issues…
Questions? Amanda Chaffin wulfkub@gmail.com Now, onto the SVN tutorial!