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MU220 User Interaction Studies

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14 diapositives · 259 Views · Sep 27, 2012

Nina Reeves, delves into the intricacies of mobile app development and user experience. It covers various aspects, including C programming, practical prototyping with iPhone UI elements, and historical milestones in mobile technology. The overview highlights the importance of evaluating app usability, considering variable screen sizes and interaction methods. The guide features valuable resources for developers, including links to design tools, app statistics, and insights into emerging technologies like nanotechnology.

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    1. Nina Reeves, Module Tutor 1 MU220 User Interaction Studies Mobile devices & evaluation

    2. Overview The mobile marketplace Creating apps Involves C programming of various sorts Eg: TreasureHunter = Flash AS2 + Zinc + Maps API + Visual Studio + MySQL + html + CSS + XML The UX (User Experience) needs prototyping See Links page for Nokia/Apple Practical with iPhone prescribed UI elements using MockApps Nina Reeves, Module Tutor 2

    3. A little history! A patent for the first wireless phone as we know today was issued in US Patent Number 3,449,750 to George Sweigert of Euclid, Ohio on June 10, 1969 1979 citywide cell phone net Japan 1983 BT brick 1991 2G GSM standard Finland 2001 3G NTT DoCoMo (WCDMA) 2005 Nokia N series multimedia phones Nina Reeves, Module Tutor 3

    4. What happened to menus? Nina Reeves, Module Tutor 4

    5. Nokia’s future with nanotechnology Morph http://www.wired.com/gadgetlab/2010/10/five-mobile-interfaces-nokia/?pid=663 Nina Reeves, Module Tutor 5

    6. Growing business Nina Reeves, Module Tutor 6

    7. 2010 figures - interpret Nina Reeves, Module Tutor 7

    8. Why consider mobile devices? Growing number of apps iPhone > 100,000 http://www.apple.com/webapps/whatarewebapps.html Windows > 800 Android >2,000 See continuous updating http://en.wikipedia.org/wiki/List_of_digital_distribution_platforms_for_mobile_devices Developers’ guide to Dashcode http://developer.apple.com/safari/library/navigation/index.html Nina Reeves, Module Tutor 8

    9. What are the main problems? Screen size & resolution very variable iPhone 480 x 320 at 163 ppi N97 360 x 640 OK to scale app but if it’s too small to read… spend a lot of time zooming Method of interaction variable Keyboards vary Touchscreen gestures vary Accelerometer available eg: Wii, pedometers, non-drop damage Flash AS2 supported by Win Mob 6 Not iPhone, Blackberry Android can use AS3 http://www.talkandroid.com/409-android-flash-plugin-t-mobile-g1/ Apps tend to be quite consistent – PTO Nina Reeves, Module Tutor 9

    10. Help with prototyping for mobiles Jeff Axup - a designer’s view http://mobilecommunitydesign.com/2009/01/how-to-prototype-mobile-app.html “ The objects aren't designed to look perfect - they look like sketches and set viewer expectations accordingly. ” Balsamiq Mockups tool http://www.balsamiq.com/products/mockups Nina Reeves, Module Tutor 10

    11. Watch the video and try it out http://www.balsamiq.com/products/mockups/ Nina Reeves, Module Tutor 11

    12. Create this – but on the iPhone! Nina Reeves, Module Tutor 12

    13. iPhone simple solution MockApp http://mockapp.com/about/ http://mockapp.com/2009/10/19/google-wave-iphone-app-demo/ Basic and widgets available on Links page of module website Provides more realistic images and uses PPT Nina Reeves, Module Tutor 13

    14. Nina Reeves, Module Tutor 14 In the context of UI evaluation How did you use your mobile devices? What would be useful in an App to support Usability Evaluation studies? Reminder : bring your quant data next week