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Adobe FlashProfessional CS5 – Illustrated

Adobe FlashProfessional CS5 – Illustrated. Unit C: Using Symbols and the Library Panel. Objectives. Understand symbols and instances Understand the Library panel Create a symbol Add instances to the Stage Edit an instance Edit a symbol Organize the Library panel.

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Adobe FlashProfessional CS5 – Illustrated

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  1. Adobe FlashProfessionalCS5 – Illustrated Unit C: Using Symbols and the Library Panel

  2. Objectives Understand symbols and instances Understand the Library panel Create a symbol Add instances to the Stage Edit an instance Edit a symbol Organize the Library panel Adobe Flash Professional CS5 – Illustrated

  3. Understanding Symbols and Instances Adobe Flash Professional CS5 – Illustrated

  4. Symbol Types • Symbol icons Adobe Flash Professional CS5 – Illustrated

  5. Understanding Symbols and Instances • Viewing a symbol and its instances Adobe Flash Professional CS5 – Illustrated

  6. Symbol Types • Using the Convert to Symbol dialog box to create a symbol Adobe Flash Professional CS5 – Illustrated

  7. How Symbols Help Reduce File Size • Only the symbol on the Library panel contributes to document’s file size, no matter how many instances you create • Flash adds instance’s properties to the file; amount of actual data added is minor Adobe Flash Professional CS5 – Illustrated

  8. Using the Break Apart Command • Break apart text • Divide a word into its individual characters • Break apart a character • Convert it to an editable path • Break apart a bitmap • Modify individual segments of the image Adobe Flash Professional CS5 – Illustrated

  9. Understanding the Library Panel • Manage symbols and media elements in current document • Access libraries in other open documents • Create, edit, preview, and organize symbols Adobe Flash Professional CS5 – Illustrated

  10. Using the Library Panel • Management tool for organizing symbols and other elements • Access libraries from other open documents • Share element or symbol from another movie • Sample libraries (Common Libraries) • Access preset buttons and sounds Adobe Flash Professional CS5 – Illustrated

  11. Using the Library Panel • Viewing symbols in the Library Adobe Flash Professional CS5 – Illustrated

  12. Naming Symbolson the Library Panel • Follow an effective naming convention • Convenience and accuracy • Lowercase only • Acceptable: hyphens and underscores • Not acceptable: spaces, tabs, brackets, slashes, punctuation, or characters above number keys Adobe Flash Professional CS5 – Illustrated

  13. Understanding Hyphensand Underscores in Names • Flash sees hyphens as spaces separating words; sorts by first word • Flash sees underscores as being part of the word; sorts entire name string • If consistent in use of underscores or hyphens • List will be in alphabetical order • If alternating use of underscores and hyphens • List will not be in alphabetical order because Flash sorts underscores first Adobe Flash Professional CS5 – Illustrated

  14. Understanding Hyphensand Underscores in Names • Comparing symbol names with underscores and hyphens Adobe Flash Professional CS5 – Illustrated

  15. Understanding Transformationand Registration Points • Transformation point • Orients object every time it is transformed or animated • Registration point • Default point; positions object on the Stage • Crucial when using ActionScript to move instances Adobe Flash Professional CS5 – Illustrated

  16. Understanding Transformationand Registration Points • Transformation and registration points Adobe Flash Professional CS5 – Illustrated

  17. Creating a Symbol • Different ways • Convert an existing object (most common way) • Create a new symbol • Add a preset symbol (buttons and sounds, primarily) from Common Libraries Adobe Flash Professional CS5 – Illustrated

  18. Creating a Symbol • Convert to Symbol dialog box Adobe Flash Professional CS5 – Illustrated

  19. Creating a Symbol • Viewing a new symbol in the Library panel Adobe Flash Professional CS5 – Illustrated

  20. Creating a Symbol • Viewing instance properties Adobe Flash Professional CS5 – Illustrated

  21. Adding Instances to the Stage • Drag symbol’s preview thumbnail or symbol name on the Library panel to the Stage Adobe Flash Professional CS5 – Illustrated

  22. Adding Instances to the Stage • Adding a second instance to a layer Adobe Flash Professional CS5 – Illustrated

  23. Adding Instances to the Stage • Positioning the waveFoam_gr instance Adobe Flash Professional CS5 – Illustrated

  24. Adding Instances to the Stage • Constructing an element using multiple instances Adobe Flash Professional CS5 – Illustrated

  25. Understanding the Elements and Principles of Design • Elements of Design • Basic ingredients that the artist uses separately or in combination to produce artistic imagery • Principles of Design • Determine how the Elements of Design are used in a composition Adobe Flash Professional CS5 – Illustrated

  26. Editing an Instance • Different ways • Use Properties panel and Transform panel • Select options for the Free Transform Tool • Change color of an instance by applying an effect to it on the Properties panel • Each instance can have individual coloring; set in Color Effect section (brightness, tint, transparency, advanced color options) Adobe Flash Professional CS5 – Illustrated

  27. Editing an Instance • Selecting a fill Adobe Flash Professional CS5 – Illustrated

  28. RGB color Default color model Additive primary colors of light Red, green, blue Combine to produce other colors Additive primary colors Understanding RGB Color Adobe Flash Professional CS5 – Illustrated

  29. Editing a Symbol • Different ways • Use Edit menu (provides three ways) • Double-click an instance on Stage or on Library panel to open it for editing • Changes affect every instance automatically Adobe Flash Professional CS5 – Illustrated

  30. Editing a Symbol • Edit symbol commands Adobe Flash Professional CS5 – Illustrated

  31. Editing a Symbol • Editing a symbol in place Adobe Flash Professional CS5 – Illustrated

  32. Editing a Symbol • Editing color in a symbol Adobe Flash Professional CS5 – Illustrated

  33. Organizing the Library Panel • Create folders • Sort elements in ascending or descending order Adobe Flash Professional CS5 – Illustrated

  34. Organizing the Library Panel • Viewing columns in the Library panel Adobe Flash Professional CS5 – Illustrated

  35. Organizing the Library Panel • Creating a folder in the Library panel Adobe Flash Professional CS5 – Illustrated

  36. Organizing the Library Panel • Viewing symbols in a folder Adobe Flash Professional CS5 – Illustrated

  37. Grouping and Ungrouping Objects • Group • Combine multiple shapes to form single object Adobe Flash Professional CS5 – Illustrated

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