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Lecture 6 Start of Part II Material Monday, 2/4/01 PowerPoint Presentation
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Lecture 6 Start of Part II Material Monday, 2/4/01

Lecture 6 Start of Part II Material Monday, 2/4/01

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Lecture 6 Start of Part II Material Monday, 2/4/01

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  1. UMass Lowell Computer Science 91.504Advanced AlgorithmsComputational GeometryProf. Karen DanielsSpring, 2001 Lecture 6 Start of Part II Material Monday, 2/4/01

  2. Part 1 Part 2 Course Structure: 2 Parts Advanced Topics Applications Manufacturing Modeling/Graphics Wireless Networks Visualization Techniques (de)Randomization Approximation Robustness Representations Epsilon-net Decomposition tree Basics Polygon Triangulation Partitioning (2D and 3D) Convex Hulls Voronoi Diagrams Arrangements Search/Intersection Motion Planning

  3. Syllabus (updated) Part 2 Strategic Directions in Computational Geometry Working Group Report October, 1996 http://www.cs.brown.edu/people/rt/sdcr/report/report.html

  4. Literature for Part II (current plan)

  5. Literature for Part II (current plan)(continued)

  6. Project Deliverable Due DateGrade % Proposal Monday, 4/9 2% Interim Report Monday, 4/23 5% Final Presentation Monday, 5/7 8% Final Submission Monday, 5/14 10% 25% of course grade

  7. Project Guidelines: Proposal • Objective: State the goal of the project • Plan: List the tasks you need to accomplish and the date by which you plan to finish them • Resources: What do you need? • Specialized equipment, language, OS? • Specialized software/libraries? • Additional research papers, books? • More background in some area? • Assessment Checklist: Characterize your project (see next 2 slides)

  8. Guidelines: Proposal (continued) • Assessment Checklist: • Characterize your project’s theoretical aspects: • Algorithmic Paradigm Design • Analysis Technique Design • Algorithm Design • Data Structure Design • Algorithm and/or Data Structure Analysis • correctness • running time and/or space • Observations/Conjectures Clarity Difficulty Scope Creativity Organization Impact Correctness

  9. Guidelines: Proposal (continued) • Assessment Checklist: • Characterize your project’s implementation aspects: • Reuse of existing Code/Libraries • New Code • Experimental Design • Test Suites • Degenerate/boundary cases • Numerical robustness Clarity Difficulty Scope Creativity Organization Impact Correctness

  10. Guidelines: Final Submission • Abstract: Concise overview (at most 1 page) • Introduction: • Motivation: Why did you choose this project? • Related Work: Context with respect to CG literature • Summary of Results • Main Body of Paper: (one or more sections) • Conclusion: • Summary: What did you accomplish? • Future Work: What would you do if you had more time? • References: Bibliography (papers, books that you used) Well- written final submissions with research content may be eligible for publishing as UMass Lowell CS technical reports.

  11. Guidelines: Final Submission • Main Body of Paper: • If your project involves Theory/ Algorithm: • Informal algorithm description (& example) • Pseudocode • Analysis: • Correctness • Solutions generated by algorithm are correct • account for degenerate/boundary/special cases • If a correct solution exists, algorithm finds it • Control structures (loops, recursions,...) terminate correctly • Asymptotic Running Time and/or Space Usage

  12. Guidelines: Final Submission • Main Body of Paper: • If your project involves Implementation: • Informal description • Resources & Environment: • what language did you code in? • what existing code did you use? (software libraries, etc.) • what equipment did you use? (machine, OS, compiler) • Assumptions • parameter values • Test cases • tables, figures • representative examples

  13. Guidelines: Interim Report • Structured like Final Submission, except: • no Abstract or Conclusion • fill in only what you’ve done so far • can be revised later • include a revised proposal if needed • identify any issues you have encountered and your plan for resolving them

  14. Guidelines: Presentation • 1/2 hour class presentation • Explain to the class what you did • Structure it any way you like! • Some ideas: • slides (electronic or transparency) • demo • handouts

  15. Project Topics (some possibilities) • Build on a Part I assignment, such as random point assignments in 2D or 3D • Navigate based on line arrangement to do combinatorially-based overlap increase or reduction • Visualization: Can geometric duality help with parallel coordinate representation of high-dimensional data?

  16. Project Topics (some possibilities) • Dynamic Wireless Channel Assignment: • design a heuristic that, given an assignment of frequencies to regions, transforms it into another assignment that: • satisfies a given demand level (number of frequencies) for each region • respects a separation constraint • “minimizes” the number of frequencies • ‘minimizes” the number of frequency reassignments