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Artificial Intelligence and the Future of Games

Artificial Intelligence and the Future of Games. Michael Mateas. UC Santa Cruz School of Engineering michaelm@cs.ucsc.edu 12 October 2007. Game AI : The future of games. As a new medium games are still in their infancy, focused predominantly on physical action

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Artificial Intelligence and the Future of Games

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  1. Artificial Intelligence and the Future of Games Michael Mateas UC Santa Cruz School of Engineering michaelm@cs.ucsc.edu 12 October 2007

  2. Game AI : The future of games • As a new medium games are still in their infancy, focused predominantly on physical action • Artificial Intelligence enables games that… • Comment on the full range of human experience through playable simulations of people and social situations • Deeply respond to interaction • Radically customize themselves to individual players

  3. Return of the King

  4. American Beauty ?

  5. Need story and character AI Inciting incident Plot structure Characters • Personality • Emotion • Self motivation • Change • Social relationships • Consistency • Illusion of life Climax Crisis Falling action Tension/Complexity Rising action Exposition Denouement Time

  6. Façade

  7. Façade architecture beat beat beat beat beat beat beat beat beat beat Selected beat Desired value Current arc(s) story values Player Trip Drama Manager (sequences beats) History Bag of beats Recognizers Previous action time Activity not part of a beat ABL agents surface text discourse acts discourse acts reactions Grace Natural Language Processing Story World

  8. Applications • New art and entertainment form • Interpersonal skills training • Bedside manner (medical) • Management people skills • Personal relationships • Peacekeeping (“soft” military operations)

  9. Some projects in EIS • ABL/Wargus: real-time strategy game • Drama Management: automated story management for games • Collapsed Structure Training Game • Game Generation: automatic generation of games • AR-Façade: Augmented-reality version of Façade

  10. Collapsed Structure Rescue Working with NASA Ames (DART) AI research: dynamically generating new training scenarios

  11. Drama management • Policy for “story piece” selection • An alternative to explicitly coded links Actual sequence Selection policy Story library

  12. Expressive AI: AI as a medium Façade Office Plant #1 Terminal Time

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