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Games, computers, and artificial intelligence

Games, computers, and artificial intelligence. NDHU CSIE AI Lab 羅仲耘. Outline. Games types Puzzles Two-player perfect-information games Imperfect-information and stochastic games New frontiers Predicted program strengths Poker Future works References. Puzzles. 24-puzzles

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Games, computers, and artificial intelligence

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  1. Games, computers, and artificial intelligence NDHU CSIE AI Lab 羅仲耘

  2. Outline • Games types • Puzzles • Two-player perfect-information games • Imperfect-information and stochastic games • New frontiers • Predicted program strengths • Poker • Future works • References Games, computers, and artificial intelligence

  3. Puzzles • 24-puzzles • Search-space size from O(1025) to O(1012) • Crossword puzzles • Without understanding the semantics of the puzzles’ clues. • Other Interesting puzzles • Rubik’s Cube and Sokoban. Games, computers, and artificial intelligence

  4. Two-player perfect-information games • Chess • Deep blue • Othello • LOGISTELLO • Improving heuristic mini-max search by supervised learning • Hex • Hexy • Theorem-prover-like search Games, computers, and artificial intelligence

  5. Two-player perfect-information games (cont’) • Shogi • Have a long way to go • Go • Still a weak player • Others • Draughts(10x10 checker) • Lines of Action • Amazons • Octi Games, computers, and artificial intelligence

  6. Two-player perfect-information games (cont’) Games, computers, and artificial intelligence

  7. Games, computers, and artificial intelligence

  8. Imperfect-information and stochastic games • Information is hidden. • Backgammon • Poker • Scrabble Games, computers, and artificial intelligence

  9. New frontiers • Any topic in interactive games • Action games • RPG • Adventure games • Strategy games • “God” games • Sport games • Not only Graphics but also AI ! Games, computers, and artificial intelligence

  10. Predicted program strengths Games, computers, and artificial intelligence

  11. Poker • Has a number of attributes that make it an interesting domain for AI research. • Incomplete knowledge • Multiple competing agents • Risk management • Opponent modeling • Deception • Dealing with unreliable information Games, computers, and artificial intelligence

  12. Future works • Study more references in these papers. • Study related mathematics (e.g. probability) Games, computers, and artificial intelligence

  13. References • Games, computers and artificial intelligence / Jonathan Schaeffer, H. Jaap van den Herik • The challenge of Poker/ Darse Billings, Aaron Davidson, Jonathan Schaeffer, Duane Szafron • Games solved: Now and in the future/ H. Jaap van den Herik, Jos W.H.M. Uiterwijk, Jack van Rijswijck • All from Artificial Intelligence 134 (2002) Games, computers, and artificial intelligence

  14. Thanks for your attention! Games, computers, and artificial intelligence

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