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MathShooter3D is a 3D first-person shooter game designed to teach children basic math through engaging gameplay. Players aim a math-gun at monsters, shooting answers to solve addition, subtraction, and division problems. Targeted at ages 6-10, the game features different difficulty levels: the Basic Level introduces simple addition and subtraction, while the Advanced Level challenges players to shoot divisors for prime numbers. Developed using Source SDK and Autodesk tools, this educational game combines entertainment and learning in an immersive environment.
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MathShooter3D: A 3D first person shooter for teaching Basic Math Honors Research Project by Tony XiaodiZheng Advisor: Richard Mckenna
MathShooter3D • Purpose: • Making an educational game touch on the aspect of 3D graphics. • Teach children basic math while having fun playing a FPS • Learning game programming and design and how to utilize a game engine • Middleware: • Source SDK, Half-Life 2 Game Engine 2009 • Source Hammer Editor • Autodesk Soft Image Mod Tool 7.5 • Adobe Photoshop CS3
MathShooter3D: Intro • Game Design: • Genre: First Person Shooter • Concept: Players will aim a math-gun at monsters and shoot answers at them • Difficulty Levels: • Basic Level: Aimed at ages 6-8, Monsters are textured with simple addition and subtraction problems; Players shoot answers at them. • Advanced Level: Aimed at ages 8-10, Monsters are textured with a large number; Players shoot a divisor number at the monster to get it down to a prime number.
MathShooter3D: Gameplay Advanced Level: Divide for Primes Basic Level: Add and Subtract • Monsters will be textured with basic math problems or large numbers • Wrong answers make the equations • harder and the numbers bigger
Current Progress: The Player Model Hand Drawn Draft 3D Model using Autodesk’s Soft Image Mod Tool 7.5
The End Questions? Comments? An Example Level using the Source SDK Hammer Editor