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This project involves the development of an iterative solver for surface tension simulations in Matlab, along with the integration of a bullet physics engine for enhanced comparison. Additionally, a functional OpenGL renderer has been completed, and two convex quadratic programming (QP) solvers—Mosek and OOOP—are operational. Future steps include creating simple scenes to test the speed of convergence of the iterative methods, aimed at optimizing simulation processes and improving visual representation.
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Current Works • Iterative solver for ST • Adding Bullet into Matlab simulation (nice for comparison) • Finished OpenGL renderer.
Iterative solver • Got 2 convex QP solver working: Mosek and OOOP. • Next steps: create some simple scene and try the method to see how fast it converges.