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Creativity & Innovation Module

Creativity & Innovation Module. Creativity in words…. “You can never solve a problem on the level on which it was created.”  Albert Einstein “Creativity requires the courage to let go of certainties.” Erich Fromm “There is no innovation and creativity without failure. Period.” Brene Brown.

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Creativity & Innovation Module

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  1. Creativity & Innovation Module

  2. Creativity in words… • “You can never solve a problem on the level on which it was created.” Albert Einstein • “Creativity requires the courage to let go of certainties.” Erich Fromm • “There is no innovation and creativity without failure. Period.” Brene Brown

  3. Defining Creativity and Innovation • The use of imagination or original ideas to create something; inventiveness • “What iscreativity? Among other things, it is the ability to challenge assumptions, recognize patterns,see in new ways, make connections, take risks, and seize upon chance.” Created by Freepik

  4. What is Organisational innovation? Organisational innovation is built on creative ideas, it is the successful implementation of creative ideas within an organisation

  5. Creativity & Innovation – Why does it matter • Flexibility • Innovation • Improves our capacity for thought and action • Allows us to respond by re-appraising our values and ways of working • Helps deal with unexpected issues by extending current knowledge to new situations and use new information in new ways • Encourage to take risks

  6. What purpose does it serve? • Creativity facilitates with problem – solving & problem – finding • Allows people to remain flexible & adaptable • Positively influences physical & mentalhealth • Optimal functioning • Realization or fulfilment of one's talents and potentialities - Self-actualization • Longevity

  7. Creativity & Leadership • Creative leaders will be active in problem-solving procedures • Successful in dealing with new challenges • Hold future vision • Inspire others with creative skills

  8. What Facilitates Creativity? Facilitation: • Freedom, • Autonomy, • Good role models & resources • Encouragement • Freedom from criticism, • “Norms in which innovation is prized and failure not fatal” • Positive emotions • Flow • Humour

  9. What Hinders Creativity? • Lack of respect, • red tape, • constraint, • lack of autonomy & resources, • inappropriate norms, • incorrect project management, • Inappropriate feedback, • time pressure, • competition, • unrealistic expectations

  10. Benefits of being Creative: • Everyone is creative in some way. • Creative skills can be learned and enhanced • Discovering our creativity starts with self-awareness – Answering questions such as; • “HOW am I creative?”  • What do I do?  • How do I approach problem-solving?”

  11. – Benefits of being Creative - Con’d • Creativity Brings New Solutions for Difficult Problems • Creative People Find New Opportunities • Creative Thinkers Ask Questions before the Customers Do • Creative Employees Have a BroaderOutlook and Approach • Creativity Accompanies Enthusiasm to Learn

  12. Objectives of the module • Understand what creativity is, and why it’s an important skill to cultivate and practice in our lives • Understand the benefits of being creative during job-search • Become familiar with the 3 key skills of creativity; • Experience cultivating the skill first-hand through practical exercises and activities

  13. Elements of Creativity • Problem – Solving: The process of finding solutions to difficult or complex issues • Decision – Making: The action or process of making important decisions • Goal – Setting: The object of a person's ambition or effort; an aim or desired result

  14. Activity 1:The 9 Dot Puzzle

  15. Activity 2: What can you see?

  16. Activity 3: Creative Problem Solving (CPS) Model

  17. Act. 3: Creative Problem Solving (CPS) Model– Cont’d

  18. Activity 4: Place Identities

  19. Activity 5

  20. Activity 6: Game of Alternative Uses Adapted from Muhamad Hidayat http://mummuu.blogspot.com.cy/2010/04/laptop-abuse-crazy-alternative-uses-for.html

  21. Activity 7: Attribute Listing

  22. SCAMPER Technique & Variation: • S – Substitute – components, materials, people; • C – Combine – mix, combine with other assemblies or services, integrate; • A – Adapt – alter, change function, use part of another element; • M– Modify – increase or reduce in scale, change shape, modify attributes; • P – Put to another use; • E – Eliminate – remove elements, simplify, reduce to core functionality; • R – Reverse – turn inside out or upside down. Variation: Add: • M – Magnify – make it enormous, longer, higher • R – Rearrange – change the order, interchange components

  23. Created by Freepik

  24. Thank you for your participation.

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