1 / 17

Game Theory

Game Theory. Formalizing Strategic Interaction. A. Assumptions. Background Assumptions Rational choice: Connected and Transitive preferences between Outcomes Strategic interaction: Each side affects the other Key Elements Players – Two or more Strategies – The choices players have

hawa
Télécharger la présentation

Game Theory

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Theory Formalizing Strategic Interaction

  2. A. Assumptions • Background Assumptions • Rational choice: Connected and Transitive preferences between Outcomes • Strategic interaction: Each side affects the other • Key Elements • Players – Two or more • Strategies – The choices players have • Outcomes – The results of the players’ choices • Payoffs (Preferences) – How much each player values each Outcome

  3. B. Games in Normal (aka Strategic) Form: The Matrix

  4. 1. Solving a Normal/Strategic-Form Game Without Math • Nash Equilibrium  Neither player could do any better by unilaterally changing its strategy choice • To Solve: Examine each cell to see if either player could do better by unilaterally choosing a different Strategy, given that its opponent does nothing different. Example:

  5. Solving a Game Without Math c. Not every game has a Nash Equilibrium • Example:

  6. Solving a Game Without Math d. Some games have multiple Nash Equilibria • Example:

  7. C. Common Strategic-Form Games • Prisoners’ Dilemma • Both players end up worse, even though each plays rationally! • Reflects Snyder and Jervis “predation” argument

  8. C. Common Normal/Strategic-Form Games • Chicken • Equilibria: Someone swerves – but who? • Used to model “going nuclear” – manipulating the threat of something both sides wish to avoid (i.e. conquest by external enemies). • “Tied Hands” strategy – throw away the steering wheel!

  9. C. Common Strategic-Form Games • “Stag Hunt”, aka the Assurance Game, aka Mixed-Motive PD • Equilibria: depends on trust – Nobody wants to be the only one looking for a stag! • Used to model non-predatory security dilemma, driven by fear instead of aggression

  10. D. Games in Extensive Form: The Tree • Extensive form adds information: • What is the order of moves? • What prior information does each player have when it makes its decision? • Elements • Nodes – Points at which a player faces a choice • Branches – Decision paths connecting a player’s choices to the outcomes • Information Sets – When a player doesn’t know which node it is at • Outcomes – Terminal nodes

  11. 3. Solving an Extensive Form Game • Subgame Perfect Equilibrium – Eliminates “non-credible” threats from consideration • Process = Backwards induction – “If they think that we think…”

  12. Incumbent ( 0, m ) No enter ( d, d ) Accommodate Entrant Enter ( w, w ) Fight Profit Implications: m > d > w and m > d > 0 4. Example: Monopolist’s Paradox: The Threat

  13. Incumbent ( 0, m ) No enter ( d, d ) Accommodate Entrant Enter ( w, w ) Fight Profit Implications: m > d > w and m > d > 0 4. Example: Monopolist’s Paradox: Threat Not Credible!

  14. Incumbent ( 0, m ) No enter ( d, d ) Accommodate Entrant Enter ( w, w ) Fight Profit Implications: m > d > w and m > d > 0 4. Example: Monopolist’s Paradox: The Equilibrium Subgame Perfect Equilibrium

  15. E. Games of Deterrence: Credible Threat and Restraint War Preferences A: CapB SQ War FSB B: SQ FSB War CapB Nuke Attack Don’t Nuke CapB FSB Don’t Attack Nuke Subgame Perfect Equilibrium Don’t Nuke SQ Deterrence Success!!!

  16. Preferences A: CapB SQ War FSB B:FSB SQ War CapB E. Games of Deterrence: Credible Threat But No Restraint War Nuke Subgame Perfect Equilibrium Attack Don’t Nuke CapB FSB Don’t Attack Nuke Don’t Nuke SQ Deterrence Fails!!!

  17. Preferences A: CapB SQ War FSB B: SQ FSB CapB War E. Games of Deterrence: Restraint, But No Credible Threat War Nuke Attack Don’t Nuke CapB Subgame Perfect Equilibrium FSB Don’t Attack Nuke Don’t Nuke SQ Deterrence Fails!!!

More Related