1 / 15

Enhancing Sensorimotor Skills Through Haptic User Interfaces in Instrument Learning

This workshop explores teaching sensorimotor skills via haptic user interfaces, focusing on instrument playing. The primary goal is to foster rhythm sense through tactile feedback, which simplifies playing and enhances understanding of music patterns and tempo. Various methodologies, including stimulus design across different modalities and tempos, were tested on 48 POSTECH students. With promising results in accuracy and retention, future work will extend these concepts to multi-modal learning, integrating more complex sensorimotor tasks. Join us in examining innovative approaches to musical education!

heath
Télécharger la présentation

Enhancing Sensorimotor Skills Through Haptic User Interfaces in Instrument Learning

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 2010 Summer HVR Lab workshop- NRL 2nd Year - 2010. 8. 4 Hong, Kyungpyo

  2. Introduction • Goal • Total Goal • Teach sensorimotor skill by Haptic User Interface. • 2nd Year Goal • Teach instrument playing. • First Step • Teach rhythm sense. • Why we select this Goal? • Two advantages • Tactile sensation is intuitive in playing instrument. • Tactile sensation can reduce the load of other modalities.

  3. Introduction • Why we select Drum? • It can simplify. • Terms • Pattern • Basic play unit. • Rhythm • A feeling can feel when pattern repeat regularly. • Tempo • Speed when playing pattern. • Beats Per Minute (BPM) • A unit for present Tempo

  4. Method • Stimuli design • Modality (Between subject factor) • Impact when hit timing • Flash, Audio, Vibration • Present next notes • Flow • Tempo (Within subject factor) • 45 BPM (1.33 sec / hit) ∈ Largo (very slow, 40―60 BPM) • 115 BPM (0.52 sec / hit) ∈ Moderato (moderately, 108―120 BPM) • 200 BPM (0.30 sec / hit) ∈ Prestissimo (extremely fast, ≥200 BPM) • Order • LMP, MPL, PLM, LPM, MLP, PML

  5. Method • Stimuli design • Total 24 experiment sets. • Four modalities X Six tempo orders = 24 sets. • Pattern • Right-Left-Right-Right-Left-Right-Left-Left

  6. Method • Apparatus • Overview

  7. Method • Apparatus • Electric Circuit

  8. Method • Apparatus • Experiment Program

  9. experiment • Participants • 48 POSTECH Students • Sex: Men • Ages: 17 ~ 25 (Average: 20.3) • Procedure • Preparation Phase • Pre-Test • Training 1, 2, 3 • Post-Test • 1-hour Term • Retention Test Preparation Pre45 BPM Pre115 BPM Pre200 BPM Train 145 BPM Train 1115 BPM Train 1200 BPM Train 245 BPM Train 2115 BPM Train 2200 BPM Train 345 BPM Train 3115 BPM Train 3200 BPM Post45 BPM Post115 BPM Post200 BPM 1-hour Re45 BPM Re115 BPM Re200 BPM

  10. experiment • Sample

  11. Result • Error Rate 1

  12. Result • Error Rate 2

  13. Result • Accuracy

  14. Future work • Three ways to extend this experiment • Use two hands with one foot. • Multimodality. • Two different signals in one modality.

  15. Thank you for Listening Do you have any Question?

More Related